English

SpeechLess: Micro-utterance with Personalized Spatial Memory-aware Assistant in Everyday Augmented Reality

Human-Computer Interaction 2026-04-14 v2 Computation and Language Emerging Technologies Information Retrieval

Abstract

Speaking aloud to a wearable AR assistant in public can be socially awkward, and re-articulating the same requests every day creates unnecessary effort. We present SpeechLess, a wearable AR assistant that introduces a speech-based intent granularity control paradigm grounded in personalized spatial memory. SpeechLess helps users "speak less," while still obtaining the information they need, and supports gradual explicitation of intent when more complex expression is required. SpeechLess binds prior interactions to multimodal personal context-space, time, activity, and referents-to form spatial memories, and leverages them to extrapolate missing intent dimensions from under-specified user queries. This enables users to dynamically adjust how explicitly they express their informational needs, from full-utterance to micro/zero-utterance interaction. We motivate our design through a week-long formative study using a commercial smart glasses platform, revealing discomfort with public voice use, frustration with repetitive speech, and hardware constraints. Building on these insights, we design SpeechLess, and evaluate it through controlled lab and in-the-wild studies. Our results indicate that regulated speech-based interaction, can improve everyday information access, reduce articulation effort, and support socially acceptable use without substantially degrading perceived usability or intent resolution accuracy across diverse everyday environments.

Keywords

Cite

@article{arxiv.2602.00793,
  title  = {SpeechLess: Micro-utterance with Personalized Spatial Memory-aware Assistant in Everyday Augmented Reality},
  author = {Yoonsang Kim and Devshree Jadeja and Divyansh Pradhan and Yalong Yang and Arie Kaufman},
  journal= {arXiv preprint arXiv:2602.00793},
  year   = {2026}
}

Comments

11 pages, 9 figures. This is the author's version of the article that appeared at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2026

R2 v1 2026-07-01T09:29:33.655Z