Related papers: Learning to Give Checkable Answers with Prover-Ver…
Neural network verifiers aim to provide formal guarantees on model behavior, but existing verification benchmarks are fundamentally limited by their lack of ground-truth labels. As a result, verifier evaluation relies on indirect…
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…
Machine learning has made remarkable advancements, but confidently utilising learning-enabled components in safety-critical domains still poses challenges. Among the challenges, it is known that a rigorous, yet practical, way of achieving…
Vision-Language Models (VLMs) often generate plausible but incorrect responses to visual queries. However, reliably quantifying the effect of such hallucinations in free-form responses to open-ended queries is challenging as it requires…
As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…
Verification is one of the central tasks in circuit and system design. While simulation and emulation are widely used, complete correctness can only be ensured based on formal proof techniques. But these approaches often have very high run…
Machine unlearning aims to remove points from the training dataset of a machine learning model after training: e.g., when a user requests their data to be deleted. While many unlearning methods have been proposed, none of them enable users…
Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…
Machine learning systems are increasingly used to make decisions about people's lives, such as whether to give someone a loan or whether to interview someone for a job. This has led to considerable interest in making such machine learning…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
Reinforcement Learning with Verifiable Rewards(RLVR) has demonstrated great potential in enhancing the reasoning capabilities of large language models (LLMs). However, its success has thus far been largely confined to the mathematical and…
Currently the Dempster-Shafer based algorithm and Uniform Random Probability based algorithm are the preferred method of resolving security games, in which defenders are able to identify attackers and only strategy remained ambiguous.…
Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…
In model-based reinforcement learning for safety-critical control systems, it is important to formally certify system properties (e.g., safety, stability) under the learned controller. However, as existing methods typically apply formal…
Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…
As Machine Learning (ML) systems becomes more ubiquitous, ensuring the fair and equitable application of their underlying algorithms is of paramount importance. We argue that one way to achieve this is to proactively cultivate public…
Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…
Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…
Geospatial reasoning requires solving image-grounded problems over the complex spatial structure of a scene. However, developing this capability is hindered by the cost of annotating a vast and combinatorial question space. We propose GeoX,…