Related papers: Learning to Give Checkable Answers with Prover-Ver…
One way to increase confidence in the outputs of Large Language Models (LLMs) is to support them with reasoning that is clear and easy to check -- a property we call legibility. We study legibility in the context of solving grade-school…
Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…
Training models through self-play alone (without any human data) has been a longstanding goal in AI, but its effectiveness for training large language models remains unclear, particularly in code generation where rewards based on unit tests…
We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
Reliably knowing when a language model is correct is almost as important as being correct. We introduce prover-verifier deliberation (PVD), an inference-time protocol grounded in interactive proof theory, as a mechanism for selective…
As large language models become increasingly capable, it is critical that their outputs can be easily checked by less capable systems. Prover-verifier games can be used to improve checkability of model outputs, but display a degradation in…
Training language models to produce both correct answers and sound reasoning remains an open challenge. Reinforcement learning with verifiable rewards typically optimizes only final outcomes, which can lead to a failure mode where task…
Large Language Models (LLMs) demonstrate strong capabilities for solving scientific and mathematical problems, yet they struggle to produce valid, challenging, and novel problems - an essential component for advancing LLM training and…
Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a…
This paper proposes a new algorithmic framework, predictor-verifier training, to train neural networks that are verifiable, i.e., networks that provably satisfy some desired input-output properties. The key idea is to simultaneously train…
While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable…
Large Language Models (LLMs) have demonstrated strong generative capabilities but remain prone to inconsistencies and hallucinations. We introduce Peer Elicitation Games (PEG), a training-free, game-theoretic framework for aligning LLMs…
Recent work on reinforcement learning with verifiable rewards (RLVR) has shown that large language models (LLMs) can be substantially improved using outcome-level verification signals, such as unit tests for code or exact-match checks for…
This paper studies a game in which an informed sender with state-independent preferences uses verifiable messages to convince a receiver to choose an action from a finite set. We characterize the equilibrium outcomes of the game and compare…
Provably correct distributed protocols, which are a critical component of modern distributed systems, are highly challenging to design and have often required decades of human effort. These protocols allow multiple agents to coordinate to…
Trustworthy verifiers are essential for the success of reinforcement learning with verifiable reward (RLVR), which is the core methodology behind various large reasoning models such as DeepSeek-R1. In complex domains like mathematical…
Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…
Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning abilities of large language models (LLMs), but most existing approaches rely on sparse outcome-level feedback. This sparsity creates a credit assignment…
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…