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In recent years, both reinforcement learning and learning-based control -- as well as the study of their safety, which is crucial for deployment in real-world robots -- have gained significant traction. However, to adequately gauge the…

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training…

Robotics · Computer Science 2022-08-22 Nikita Rudin , David Hoeller , Philipp Reist , Marco Hutter

Evolutionary computing (EC) has proven to be effective in solving complex optimization and robotics problems. Unfortunately, typical Evolutionary Algorithms (EAs) are constrained by the computational capacity available to researchers. More…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-02-19 Rustam Eynaliyev , Houcen Liu

We propose a novel iterative approach for crossing the reality gap that utilises live robot rollouts and differentiable physics. Our method, RealityGrad, demonstrates for the first time, an efficient sim2real transfer in combination with a…

Robotics · Computer Science 2021-09-13 Jack Collins , Ross Brown , Jürgen Leitner , David Howard

The rise of embodied AI has greatly improved the possibility of general mobile agent systems. At present, many evaluation platforms with rich scenes, high visual fidelity and various application scenarios have been developed. In this paper,…

Robotics · Computer Science 2024-10-30 Haoran Li , Shasha Liu , Mingjun Ma , Guangzheng Hu , Yaran Chen , Dongbin Zhao

Escalating artificial intelligence (AI) demands expose a critical "compute crisis" characterized by unsustainable energy consumption, prohibitive training costs, and the approaching limits of conventional CMOS scaling. Physics-based…

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…

Graphics · Computer Science 2023-08-04 Alexander Sommer , Ulrich Schwanecke , Elmar Schömer

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially…

This letter introduces DiffAero, a lightweight, GPU-accelerated, and fully differentiable simulation framework designed for efficient quadrotor control policy learning. DiffAero supports both environment-level and agent-level parallelism…

Robotics · Computer Science 2025-09-15 Xinhong Zhang , Runqing Wang , Yunfan Ren , Jian Sun , Hao Fang , Jie Chen , Gang Wang

Large model training beyond tens of thousands of GPUs is an uncharted territory. At such scales, disruptions to the training process are not a matter of if, but a matter of when -- a stochastic process degrading training productivity.…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-14 Alicia Golden , Michael Kuchnik , Samuel Hsia , Zachary DeVito , Gu-Yeon Wei , David Brooks , Carole-Jean Wu

Real time processing for teamwork action recognition is a challenge, due to complex computational models to achieve high system performance. Hence, this paper proposes a framework based on Graphical Processing Units (GPUs) to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-10-15 Mohamed Elhoseiny , Hossam Faheem , Taymour Nazmy , Eman Shaaban

This dissertation presents the design, implementation and evaluation of GPU-accelerated simulation frameworks for Evolutionary Spatial Cyclic Games (ESCGs), a class of agent-based models used to study ecological and evolutionary dynamics.…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-26 Louie Sinadjan

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information…

Graphics · Computer Science 2025-08-12 Mikel Zhobro , Andreas René Geist , Georg Martius

Deep learning researchers and practitioners usually leverage GPUs to help train their deep neural networks (DNNs) faster. However, choosing which GPU to use is challenging both because (i) there are many options, and (ii) users grapple with…

Machine Learning · Computer Science 2021-06-09 Geoffrey X. Yu , Yubo Gao , Pavel Golikov , Gennady Pekhimenko

Processing-in-memory (PIM) has shown extraordinary potential in accelerating neural networks. To evaluate the performance of PIM accelerators, we present an ISA-based simulation framework including a dedicated ISA targeting neural networks…

Hardware Architecture · Computer Science 2024-02-29 Xinyu Wang , Xiaotian Sun , Yinhe Han , Xiaoming Chen

Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation…

Machine Learning · Computer Science 2021-04-08 Zhiao Huang , Yuanming Hu , Tao Du , Siyuan Zhou , Hao Su , Joshua B. Tenenbaum , Chuang Gan

Accurately modeling soft robots in simulation is computationally expensive and commonly falls short of representing the real world. This well-known discrepancy, known as the sim-to-real gap, can have several causes, such as coarsely…

Robotics · Computer Science 2024-09-10 Junpeng Gao , Mike Yan Michelis , Andrew Spielberg , Robert K. Katzschmann

We propose a deep reinforcement learning approach for solving a mapless navigation problem in warehouse scenarios. In our approach, an automation guided vehicle is equipped with LiDAR and frontal RGB sensors and learns to perform a targeted…

Robotics · Computer Science 2022-03-17 Honghu Xue , Benedikt Hein , Mohamed Bakr , Georg Schildbach , Bengt Abel , Elmar Rueckert

Training machine learning algorithms is a computationally intensive process, which is frequently memory-bound due to repeatedly accessing large training datasets. As a result, processor-centric systems (e.g., CPU, GPU) suffer from costly…

Hardware Architecture · Computer Science 2022-08-04 Juan Gómez-Luna , Yuxin Guo , Sylvan Brocard , Julien Legriel , Remy Cimadomo , Geraldo F. Oliveira , Gagandeep Singh , Onur Mutlu

Sim-and-real training is a promising alternative to sim-to-real training for robot manipulations. However, the current sim-and-real training is neither efficient, i.e., slow convergence to the optimal policy, nor effective, i.e., sizeable…

Robotics · Computer Science 2023-09-19 Wenxing Liu , Hanlin Niu , Wei Pan , Guido Herrmann , Joaquin Carrasco
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