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This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be…

Human-Computer Interaction · Computer Science 2018-11-06 Stefan Hell , Vasileios Argyriou

While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…

Human-Computer Interaction · Computer Science 2024-06-04 Saeed Safikhani , Benedikt Gross , Johanna Pirker

Synthesizing physiologically-accurate human movement in a variety of conditions can help practitioners plan surgeries, design experiments, or prototype assistive devices in simulated environments, reducing time and costs and improving…

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

Procedural content generation (PCG) has become an increasingly popular technique in game development, allowing developers to generate dynamic, replayable, and scalable environments with reduced manual effort. In this study, a novel method…

Artificial Intelligence · Computer Science 2025-10-20 Miraç Buğra Özkan

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

The recent advances in reinforcement learning have led to effective methods able to obtain above human-level performances in very complex environments. However, once solved, these environments become less valuable, and new challenges with…

Machine Learning · Computer Science 2022-10-20 Alessandro Palmas

Contributions of recent deep-neural-network (DNN) based techniques have been playing a significant role in human-computer interaction (HCI) and user interface (UI) domains. One of the commonly used DNNs is human pose estimation. This kind…

Machine Learning · Computer Science 2019-02-13 Kohei Toyoda , Michinari Kono , Jun Rekimoto

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

Artificial Intelligence · Computer Science 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

Deep reinforcement learning (DRL) has had success across various domains, but applying it to environments with constraints remains challenging due to poor sample efficiency and slow convergence. Recent literature explored incorporating…

Machine Learning · Computer Science 2024-12-06 Mirco Theile , Lukas Dirnberger , Raphael Trumpp , Marco Caccamo , Alberto L. Sangiovanni-Vincentelli

In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…

Artificial Intelligence · Computer Science 2019-01-17 Michael Cerny Green , Benjamin Sergent , Pushyami Shandilya , Vibhor Kumar

Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly…

Artificial Intelligence · Computer Science 2018-03-16 Trapit Bansal , Jakub Pachocki , Szymon Sidor , Ilya Sutskever , Igor Mordatch

Effective urban warfare training requires situational awareness and muscle memory, developed through repeated practice in realistic yet controlled environments. A key drill, Enter and Clear the Room (ECR), demands threat assessment,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Surya Rayala , Marcos Quinones-Grueiro , Naveeduddin Mohammed , Ashwin T S , Benjamin Goldberg , Randall Spain , Paige Lawton , Gautam Biswas

Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the…

Robotics · Computer Science 2026-03-25 Ruixiang Wang , Qingming Liu , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

Deep Reinforcement Learning (DRL) has produced great achievements since it was proposed, including the possibility of processing raw vision input data. However, training an agent to perform tasks based on image feedback remains a challenge.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Victor Augusto Kich , Junior Costa de Jesus , Ricardo Bedin Grando , Alisson Henrique Kolling , Gabriel Vinícius Heisler , Rodrigo da Silva Guerra

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

We present a new method for generating controllable, dynamically responsive, and photorealistic human animations. Given an image of a person, our system allows the user to generate Physically plausible Upper Body Animation (PUBA) using…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Ziyuan Huang , Zhengping Zhou , Yung-Yu Chuang , Jiajun Wu , C. Karen Liu

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

Autoregressive (AR) video diffusion has recently emerged as a promising paradigm for long video generation, enabling causal synthesis beyond the limits of bidirectional models. To address training-inference mismatch, a series of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Zengqun Zhao , Yanzuo Lu , Ziquan Liu , Jifei Song , Jiankang Deng , Ioannis Patras
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