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User interface (UI) is point of interaction between user and computer software. The success and failure of a software application depends on User Interface Design (UID). Possibility of using a software, easily using and learning are issues…
This paper presents an expanded account of the Holistic Cognitive Development (HCD) framework for reflective and creative learning in computing education. The HCD framework integrates design thinking, experiential learning, and reflective…
The domain of Information and Communication Technology (ICT) education has garnered significant consideration in recent times. However, several challenges are inherent to this area of study, including monetary expense, temporal factors,…
A significant element of human cooperative intelligence lies in our ability to identify opportunities for fruitful collaboration; and conversely to recognise when the task at hand is better pursued alone. Research on flexible cooperation in…
The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…
With a view towards understanding why undesirable outcomes often arise in ICT projects, we draw attention to three aspects in this essay. First, we present several examples to show that incorporating an ethical framework in the design of an…
The implementors of learning technologies within education environments often follow strategies that assume the educational environment within which they are being introduced is culturally neutral. A comprehensive literature review…
Computing education widely applies general learning theories and pedagogical practices. However, computing also includes specific disciplinary knowledge and skills, e.g., programming and software development methods, for which there has…
This communication presents the genesis and the implementation of a teacher module, which is included in an Assistance Tool (AT). The teacher module is based on a teacher model for which we did a thorough analysis of the state of the art.…
Paired (or co-)teaching is an arrangement in which two faculty are collaboratively responsible for all aspects of teaching a course. By pairing an instructor experienced in research-based instructional strategies (RBIS) with an instructor…
This article proposes the construction of a systemic model of digital education as part of research applied to public policy (French Ministry of Education). Considering the digital domain in its pervasiveness, it highlights the importance…
The interdisciplinary research domain of Artificial Intelligence in Education (AIED) has a long history of developing Intelligent Tutoring Systems (ITSs) by integrating insights from technological advancements, educational theories, and…
Information and Communication Technology (ICT) is widely used to enhance teaching and learning in modern education. However, it is still difficult in some countries to exploit the full potential of ICT in this regard due to various…
Rapid development of Internet and information technologies has gifted us with a new and diverse mode of learning known as e-learning. In the current era, e-learning has made rapid, influential, universal, interactive, vibrant, and economic…
Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…
Everyday we increasingly rely on machine learning models to automate and support high-stake tasks and decisions. This growing presence means that humans are now constantly interacting with machine learning-based systems, training and using…
In the Romanian penitentiary establishments and those of other European countries one talks about the formal and informal education. Since the correspondence education system, important steps have been made towards the e-learning didactics…
Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…
The rapid emergence of Generative AI, particularly ChatGPT, has sparked a global debate on the future of education, often characterized by alarmism and speculation. Moving beyond this, this study investigates the structured, grounded…
Collaborative learning is an educational approach that enhances learning through shared goals and working together. Interaction and regulation are two essential factors related to the success of collaborative learning. Since the information…