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Data capture and use is vital for the continuous improvement of both student learning and behavior management. Previous studies on data use in the education sector have highlighted a number of problems associated with data quality and its…

Computers and Society · Computer Science 2016-05-26 Wayne Hellmuth , Glenn Stewart

Technology is an extremely potent tool that can be leveraged for human development and social good. Owing to the great importance of environment and human psychology in driving human behavior, and the ubiquity of technology in modern life,…

Computers and Society · Computer Science 2017-08-30 Ali Harris , Saif ul Islam , Junaid Qadir , Ussama Ahmad Khan

One of the most effective applications of Information and Communication Technology (ICT) is the emergence of E-Learning. Considering the importance and need of E-Learning, recent years have seen a drastic change of learning methodologies in…

Computers and Society · Computer Science 2012-05-15 Nikhilesh Barik , Sunil Karforma

Learning Ecosystem is new model for learning, that addresses to holistic learning model with attention to practical implementation. This paper is conducting the further study on detailed structure of learning ecosystem in component and…

Computers and Society · Computer Science 2014-04-29 N. M. Hung , N. H. Nam

Instant e-Teaching is a new concept that supplements e-Teaching and e-Learning environment in providing a full and comprehensive modern education styles. The e-Learning technology depicts the concept of enabling self-learning among students…

Computers and Society · Computer Science 2011-07-26 Suhailan Safei , Mat Atar Mat Amin , Ahmad Nazari Mohd Rose , Mohd Nordin Abdul Rahman

Socioemotional and regulation processes in learning are important. We add to the understanding of previous work on co-regulation processes in the learning sciences, extending the caregiver-child paradigm and focusing on the teacher-student…

Human-Computer Interaction · Computer Science 2025-03-18 Chirag Bhuvaneshwara , Lara Chehayeb , Alexander Haberl , Julius Siedentopf , Patrick Gebhard , Dimitra Tsovaltzi

Given the importance of integrating of explainability into machine learning, at present, there are a lack of pedagogical resources exploring this. Specifically, we have found a need for resources in explaining how one can teach the…

Human-Computer Interaction · Computer Science 2022-02-22 Andreas Bueff , Ioannis Papantonis , Auste Simkute , Vaishak Belle

ChatGPT has entered classrooms, but not via the typical route of other educational technology, which includes comprehensive training, documentation, and vetting. Consequently, teachers are urgently tasked to assess its capabilities to…

Human-Computer Interaction · Computer Science 2023-09-27 Mei Tan , Hariharan Subramonyam

In today's world, many technologically advanced countries have realized that real power lies not in physical strength but in educated minds. As a result, every country has embarked on restructuring its education system to meet the demands…

Computers and Society · Computer Science 2023-06-22 Ozdemir Cetin , Murat Cakiroglu , Cüneyt Bayılmış , Hüseyin Ekiz

Over the past decade, an explosion in the availability of education-related datasets has enabled new computational research in education. Much of this work has investigated digital traces of online learners in order to better understand and…

Computers and Society · Computer Science 2023-01-16 Nabeel Gillani , Rebecca Eynon

Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for…

Human-Computer Interaction · Computer Science 2026-03-05 Daijin Yang , Erica Kleinman , Casper Harteveld

Developing digital accessibility expertise is critical to breaking down barriers and ensuring digital inclusion. However, a discourse on a pedagogical culture for teaching digital literacy is still lacking. This article, therefore, takes up…

Computers and Society · Computer Science 2024-10-17 Björn Fisseler

Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the…

Computers and Society · Computer Science 2014-03-25 Hong Cao

The advancement of e-learning technologies has made it viable for developments in education and technology to be combined in order to fulfil educational needs worldwide. E-learning consists of informal learning approaches and emerging…

Computers and Society · Computer Science 2014-07-10 Ali Alowayr , Atta Badii

A major roadblock to effective climate education is the lack of radical visions (Kwauk, 2020) for engaging with climate change and related social-environmental crises in the classroom. Key aspects of the climate system: its inherent…

Physics Education · Physics 2021-03-09 Vandana Singh

Understanding learners' understanding is a key requirement for an efficient design of teaching situations and learning environments, be they digital or not. This keynote outlines the modeling framework cK\cent (conception, knowing, concept)…

History and Overview · Mathematics 2013-08-27 Nicolas Balacheff

This paper presents a multi-dimensional view of AI's role in learning and education, emphasizing the intricate interplay between AI, analytics, and the learning processes. Here, I challenge the prevalent narrow conceptualisation of AI as…

Computers and Society · Computer Science 2024-07-09 Mutlu Cukurova

Various models of the information society have been developed so far and they are so different from country to country that it would be rather unwise to look for a single, allencompassing definition. In our time a number of profound…

Computers and Society · Computer Science 2013-07-16 Peter Sasvari

The paper summarizes our preliminary findings regarding the development and implementation of a newly proposed system based on ICT and RFID (Radio Frequency Identification) technologies for campus access and facility usage. It is generally…

Computers and Society · Computer Science 2015-03-17 Cristina Turcu , Cornel Turcu , Valentin Popa , Vasile Gaitan

Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…

Information Retrieval · Computer Science 2022-10-13 Nasrin Shabani
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