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This paper is about the following question: How many riffle shuffles mix a deck of card for games such as blackjack and bridge? An object that comes up in answering this question is the descent polynomial associated with pairs of decks,…

Probability · Mathematics 2007-05-23 Mark Conger , D. Viswanath

We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is shelf-shuffled exactly one time. One after the other a single card is drawn from the shuffled deck. The guesser makes has guess…

Combinatorics · Mathematics 2026-02-24 Markus Kuba

Unlike repetitions in Western Chess where all repetitions are draws, repetitions in Chinese Chess could result in a win, draw, or loss depending on the kind of repetition being made by both players. One of the biggest hurdles facing Chinese…

Artificial Intelligence · Computer Science 2024-12-24 Daniel Tan , Neftali Watkinson Medina

The single- and multi- processor cup games can be used to model natural problems in areas such as processor scheduling, deamortization, and buffer management. At the beginning of the single-processor cup game, $n$ cups are initially empty.…

Data Structures and Algorithms · Computer Science 2019-04-08 Michael A. Bender , Martin Farach-Colton , William Kuszmaul

We study a multiplayer stochastic multi-armed bandit problem in which players cannot communicate, and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider the challenging…

Machine Learning · Statistics 2020-03-23 Etienne Boursier , Emilie Kaufmann , Abbas Mehrabian , Vianney Perchet

Computer calculations for most exact expected values in blackjack have been available since the 1960's, but exact results for pair splitting and resplitting have previously been too computer intensive. This paper describes a new algorithm…

Other Computer Science · Computer Science 2019-10-01 John A. Nairn

We consider the following game. A deck with $m$ copies of each of $n$ distinct cards is shuffled in a perfectly random way. The Guesser sequentially guesses the card from top to bottom. After each guess, the Guesser is informed whether the…

Probability · Mathematics 2022-12-19 Zipei Nie

Hand pose estimation is a fundamental task in many human-robot interaction-related applications. However, previous approaches suffer from unsatisfying hand landmark predictions in real-world scenes and high computation burden. This paper…

Robotics · Computer Science 2021-10-13 Shan An , Xiajie Zhang , Dong Wei , Haogang Zhu , Jianyu Yang , Konstantinos A. Tsintotas

A sliding puzzle is a combination puzzle where a player slide pieces along certain routes on a board to reach a certain end-configuration. In this paper, we propose a novel measurement of complexity of massive sliding puzzles with…

Computational Complexity · Computer Science 2020-12-16 Ruo Ando , Yoshiyasu Takefuji

The following problem is considered. Two players are each required to allocate a quota of~$n$ counters among~$k$ boxes labelled~$1,2,\ldots,k$. At times $t=1,2,3,\ldots$ a random box is identified; the probability of choosing box~$i$…

Combinatorics · Mathematics 2022-10-06 Robin K. S. Hankin

Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…

Combinatorics · Mathematics 2017-05-11 Steve Butler , Jeongyoon Choi , Kimyung Kim , Kyuhyeok Seo

Frequently, randomly organized data is needed to avoid an anomalous operation of other algorithms and computational processes. An analogy is that a deck of cards is ordered within the pack, but before a game of poker or solitaire the deck…

Data Structures and Algorithms · Computer Science 2008-11-24 William F. Gilreath

Consider a card guessing game with complete feedback in which a deck of $n$ cards ordered $1,\dots, n$ is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at…

Combinatorics · Mathematics 2022-07-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

Other Statistics · Statistics 2020-09-11 Alex Cloud , Eric Laber

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

Artificial Intelligence · Computer Science 2023-03-15 Bhavuk Kalra

We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…

History and Overview · Mathematics 2025-10-03 Guglielmo Vesco

Nim is a well-known combinatorial game in which two players alternately remove stones from distinct piles. A player who removes the last stone wins under the normal play rule, while a player loses under the mis\`ere play rule. In this…

Combinatorics · Mathematics 2026-03-10 Hiromi Oginuma , Masato Shinoda

An algorithm is given to factor an integer with $N$ digits in $\ln^m N$ steps, with $m$ approximately 4 or 5. Textbook quadratic sieve methods are exponentially slower. An improvement with the aid of an a particular function would provide a…

General Physics · Physics 2007-05-23 Gordon Chalmers

In the classical multi-armed bandit problem, d arms are available to the decision maker who pulls them sequentially in order to maximize his cumulative reward. Guarantees can be obtained on a relative quantity called regret, which scales…

Machine Learning · Computer Science 2017-06-06 Joon Kwon , Vianney Perchet , Claire Vernade

This paper introduces the Poker Hand History (PHH) file format, designed to standardize the recording of poker hands across different game variants. Despite poker's widespread popularity in the mainstream culture as a mind sport and its…

Artificial Intelligence · Computer Science 2024-09-02 Juho Kim