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We present a review on the current state of publicly available datasets within the human action recognition community; highlighting the revival of pose based methods and recent progress of understanding person-person interaction modeling.…

Computer Vision and Pattern Recognition · Computer Science 2015-11-20 Michael Edwards , Jingjing Deng , Xianghua Xie

Understanding the spatial relations between objects in images is a surprisingly challenging task. A chair may be "behind" a person even if it appears to the left of the person in the image (depending on which way the person is facing). Two…

Computer Vision and Pattern Recognition · Computer Science 2019-09-02 Kaiyu Yang , Olga Russakovsky , Jia Deng

This paper presents a synthetic multimodal dataset of daily activities that fuses video data from a 3D virtual space simulator with knowledge graphs depicting the spatiotemporal context of the activities. The dataset is developed for the…

Artificial Intelligence · Computer Science 2024-01-29 Takanori Ugai , Shusaku Egami , Swe Nwe Nwe Htun , Kouji Kozaki , Takahiro Kawamura , Ken Fukuda

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Weipeng Zhong , Peizhou Cao , Yichen Jin , Li Luo , Wenzhe Cai , Jingli Lin , Hanqing Wang , Zhaoyang Lyu , Tai Wang , Bo Dai , Xudong Xu , Jiangmiao Pang

We release two artificial datasets, Simulated Flying Shapes and Simulated Planar Manipulator that allow to test the learning ability of video processing systems. In particular, the dataset is meant as a tool which allows to easily assess…

Computer Vision and Pattern Recognition · Computer Science 2018-07-03 Fabio Ferreira , Jonas Rothfuss , Eren Erdal Aksoy , You Zhou , Tamim Asfour

Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to facilitate research that addresses this challenge. In this…

Artificial Intelligence · Computer Science 2023-08-17 Chathura Gamage , Vimukthini Pinto , Matthew Stephenson , Jochen Renz

We present RELATE, a model that learns to generate physically plausible scenes and videos of multiple interacting objects. Similar to other generative approaches, RELATE is trained end-to-end on raw, unlabeled data. RELATE combines an…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Sebastien Ehrhardt , Oliver Groth , Aron Monszpart , Martin Engelcke , Ingmar Posner , Niloy Mitra , Andrea Vedaldi

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

Existing 3D scene generation methods often struggle to model the complex logical dependencies and physical constraints between objects, limiting their ability to adapt to dynamic and realistic environments. We propose CausalStruct, a novel…

Graphics · Computer Science 2025-09-22 Shen Chen , Ruiyu Zhao , Jiale Zhou , Zongkai Wu , Jenq-Neng Hwang , Lei Li

Exploiting robots for activities in human-shared environments, whether warehouses, shopping centres or hospitals, calls for such robots to understand the underlying physical interactions between nearby agents and objects. In particular,…

Robotics · Computer Science 2023-02-21 Luca Castri , Sariah Mghames , Marc Hanheide , Nicola Bellotto

In recent years, there has been a growing demand for improved autonomy for in-orbit operations such as rendezvous, docking, and proximity maneuvers, leading to increased interest in employing Deep Learning-based Spacecraft Pose Estimation…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Arunkumar Rathinam , Haytam Qadadri , Djamila Aouada

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or…

Computer Vision and Pattern Recognition · Computer Science 2022-01-07 Eduard Gabriel Bazavan , Andrei Zanfir , Mihai Zanfir , William T. Freeman , Rahul Sukthankar , Cristian Sminchisescu

Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Fucai Ke , Zhixi Cai , Boying Li , Long Chen , Beibei Lin , Weiqing Wang , Pari Delir Haghighi , Gholamreza Haffari , Hamid Rezatofighi

Immersive environments have gradually become standard for visualizing and analyzing large or complex datasets that would otherwise be cumbersome, if not impossible, to explore through smaller scale computing devices. However, this type of…

Human-Computer Interaction · Computer Science 2019-03-12 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

The rapid advancement of embodied intelligence and world models has intensified efforts to integrate physical laws into AI systems, yet physical perception and symbolic physics reasoning have developed along separate trajectories without a…

Inter-object relations underpin spatial intelligence, yet existing representations -- linguistic prepositions or object-level scene graphs -- are too coarse to specify which regions actually support, contain, or contact one another, leading…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yinuo Bai , Peijun Xu , Kuixiang Shao , Yuyang Jiao , Jingxuan Zhang , Kaixin Yao , Jiayuan Gu , Jingyi Yu

This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations for indoor scenes,…

Graphics · Computer Science 2023-08-22 Akshay Gadi Patil , Supriya Gadi Patil , Manyi Li , Matthew Fisher , Manolis Savva , Hao Zhang

We present a new public dataset with a focus on simulating robotic vision tasks in everyday indoor environments using real imagery. The dataset includes 20,000+ RGB-D images and 50,000+ 2D bounding boxes of object instances densely captured…

Computer Vision and Pattern Recognition · Computer Science 2017-03-07 Phil Ammirato , Patrick Poirson , Eunbyung Park , Jana Kosecka , Alexander C. Berg

Recent work in cognitive reasoning and computer vision has engendered an increasing popularity for the Violation-of-Expectation (VoE) paradigm in synthetic datasets. Inspired by work in infant psychology, researchers have started evaluating…

Computer Vision and Pattern Recognition · Computer Science 2021-11-18 Arijit Dasgupta , Jiafei Duan , Marcelo H. Ang , Cheston Tan

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black