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When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

Understanding stakeholder needs is essential for project success, as stakeholder importance varies across projects. This study proposes a framework for early stakeholder identification and continuous engagement throughout the project…

Software Engineering · Computer Science 2024-09-10 Ahmed Abdulaziz Alnhari , Rizwan Qureshi

Ineffective meetings due to unclear goals are major obstacles to productivity, yet support for intentionality is surprisingly scant in our meeting and allied workflow technologies. To design for intentionality, we need to understand…

Human-Computer Interaction · Computer Science 2024-02-29 Ava Elizabeth Scott , Lev Tankelevitch , Sean Rintel

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Augmented and mixed-reality techniques harbor a great potential for improving human-robot collaboration. Visual signals and cues may be projected to a human partner in order to explicitly communicate robot intentions and goals. However, it…

Robotics · Computer Science 2023-08-22 Shubham Sonawani , Yifan Zhou , Heni Ben Amor

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

The generalization ability of imitation learning policies for robotic manipulation is fundamentally constrained by the diversity of expert demonstrations, while collecting demonstrations across varied environments is costly and difficult in…

Robotics · Computer Science 2026-04-02 Yichen Xie , Yixiao Wang , Shuqi Zhao , Cheng-En Wu , Masayoshi Tomizuka , Jianwen Xie , Hao-Shu Fang

Today millions of mobile apps are downloaded and used all over the world. Guidelines and best practices on how to design and develop mobile apps are being periodically released, mainly by mobile platform vendors and researchers. They cover…

Software Engineering · Computer Science 2015-03-02 Mirco Franzago , Ivano Malavolta , Henry Muccini

In this paper, we describe in details VISIONE, a video search system that allows users to search for videos using textual keywords, occurrence of objects and their spatial relationships, occurrence of colors and their spatial relationships,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-19 Giuseppe Amato , Paolo Bolettieri , Fabio Carrara , Franca Debole , Fabrizio Falchi , Claudio Gennaro , Lucia Vadicamo , Claudio Vairo

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

This paper introduces a novel variant of video summarization, namely building a summary that depends on the particular aspect of a video the viewer focuses on. We refer to this as $\textit{viewpoint}$. To infer what the desired…

Computer Vision and Pattern Recognition · Computer Science 2018-04-11 Atsushi Kanehira , Luc Van Gool , Yoshitaka Ushiku , Tatsuya Harada

Background: Requirement engineering is often considered a critical activity in system development projects. The increasing complexity of software, as well as number and heterogeneity of stakeholders, motivate the development of methods and…

Avatars are edging into mainstream videoconferencing, but evaluation of how avatar animation modalities contribute to work meeting outcomes has been limited. We report a within-group videoconferencing experiment in which 68 employees of a…

Widespread adoption of agile project management, independent delivery with microservices, and automated deployment with DevOps has tremendously speedup the systems development. The real game-changer is continuous integration (CI),…

Software Engineering · Computer Science 2020-09-15 Mujahid Sultan

The design and development of complex products invariably involves many actors who have different points of view on the problem they are addressing, the product being developed, and the process by which it is being developed. The actors'…

Other Computer Science · Computer Science 2007-06-11 Hichem Geryville , Abdelaziz Bouras , Yacine Ouzrout , Nikolaos Sapidis

In this paper, The structure of video conference is formulated and the peer-assisted distribution scheme is constructed to achieve optimal video delivery rate in each sub-conference. The capacity of conference is proposed to referee the…

Networking and Internet Architecture · Computer Science 2011-02-17 Zhao Yong-Xiang , Chen Chang-Jia

Git is widely used for collaborative software development, but it can be challenging for newcomers. While most learning tools focus on individual workflows, Git is inherently collaborative. We present GitAcademy, a browser-based learning…

Human-Computer Interaction · Computer Science 2026-02-24 Joel Bucher , Lahari Goswami , Sverrir Thorgeirsson , April Yi Wang

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun