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We present X2Video, the first diffusion model for rendering photorealistic videos guided by intrinsic channels including albedo, normal, roughness, metallicity, and irradiance, while supporting intuitive multi-modal controls with reference…
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric…
We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…
We introduce SemanticDraw, a new paradigm of interactive content creation where high-quality images are generated in near real-time from given multiple hand-drawn regions, each encoding prescribed semantic meaning. In order to maximize the…
This paper introduces EasyAnimate, an efficient and high quality video generation framework that leverages diffusion transformers to achieve high-quality video production, encompassing data processing, model training, and end-to-end…
Surgical video generation can enhance medical education and research, but existing methods lack fine-grained motion control and realism. We introduce SurgSora, a framework that generates high-fidelity, motion-controllable surgical videos…
Imitation from videos often fails when expert demonstrations and learner environments exhibit domain shifts, such as discrepancies in lighting, color, or texture. While visual randomization partially addresses this problem by augmenting…
We present FlexNeRF, a method for photorealistic freeviewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex…
Video personalization aims to generate videos that faithfully reflect a user-provided subject while following a text prompt. However, existing approaches often rely on heavy video-based finetuning or large-scale video datasets, which impose…
Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time…
The recent advances in deep learning have made it possible to generate photo-realistic images by using neural networks and even to extrapolate video frames from an input video clip. In this paper, for the sake of both furthering this…
Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by…
We present Buffer Anytime, a framework for estimation of depth and normal maps (which we call geometric buffers) from video that eliminates the need for paired video--depth and video--normal training data. Instead of relying on large-scale…
Modern text-to-video (T2V) diffusion models can synthesize visually compelling clips, yet they remain brittle at fine-scale structure: even state-of-the-art generators often produce distorted faces and hands, warped backgrounds, and…
Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks.…
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering,…
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex…
Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V)…
Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…
Illumination and texture editing are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the…