Related papers: Augmented Reality and Gamification: A Framework fo…
The purpose of the study is to justify the expediency of using the Blippar augmented reality browser for professional and practical training of future mechanical engineers. Tasks of the research: to analyze the expediency of using augmented…
We identify the need for a gamified self-driving simulator where game mechanics encourage high-quality data capture, and design and apply such a simulator to collecting lane-following training data. The resulting synthetic data enables a…
This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…
Augmented Reality (AR) systems describe the class of systems that use computers to overlay virtual information on the real world. AR environments allow the development of promising tools in several application domains. In medical training…
Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…
Despite the excessive developments of architectural parametric platforms, parametric design is often interpreted as an architectural style rather than a computational method. Also, the problem is still a lack of knowledge and skill about…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…
This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
The integration of augmented reality (AR), extended reality (XR), and virtual reality (VR) technologies in agriculture has shown significant promise in enhancing various agricultural practices. Mobile robots have also been adopted as…
This bachelor's thesis describes the conception and implementation of an augmented reality application for the Android platform. The intention is to demonstrate some possibilities of interaction within an augmented reality environment on…
This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…
Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…
The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. The study used mixed-method to determine the considerations needed in…
Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the…
As road transportation has been identified as a major contributor of environmental pollution, motivating individuals to adopt a more eco-friendly driving style could have a substantial ecological as well as financial benefit. With…
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit…
This paper presents an expanded account of the Holistic Cognitive Development (HCD) framework for reflective and creative learning in computing education. The HCD framework integrates design thinking, experiential learning, and reflective…
Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…