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Novice programmers are increasingly relying on Large Language Models (LLMs) to generate code for learning programming concepts. However, this interaction can lead to superficial engagement, giving learners an illusion of learning and…
A variety of activities are commonly used in college physics courses including lab, tutorials, and studio curricula. Instructors must choose among using research-based activities, designing their own activities or modifying existing…
Usual approaches for image recoloring, such as local filtering by transfer functions and global histogram remapping, lack of accurate control or miss small groups of important pixels. In this paper, we introduce a triangle-based structuring…
Drawable electronics attract the attention of both educators and innovative circuit engineers due to their affordability and simplicity. This paper focuses on active learning activities related to conducting lines and presents extensible…
Reactive languages are dedicated to the programming of systems which interact continuously and concurrently with their environment. Values take the form of unbounded streams modeling the (discrete) passing of time or the sequence of…
We suggest a diagrammatic model of computation based on an axiom of distributivity. A diagram of a decorated coloured tangle, similar to those that appear in low dimensional topology, plays the role of a circuit diagram. Equivalent diagrams…
Model of active and collaborative learning applied in training specific subject makes clear advantage due to the goals of knowledge, enhanced activeness, skills that students got to develop successful future job. Studying and applying the…
We explore how interactions inspired by drawing software can help edit text. Making an analogy between visual and text editing, we consider words as pixels, sentences as regions, and tones as colours. For instance, direct manipulations…
Reinforcement learning and symbolic planning have both been used to build intelligent autonomous agents. Reinforcement learning relies on learning from interactions with real world, which often requires an unfeasibly large amount of…
In-context learning allows adapting a model to new tasks given a task description at test time. In this paper, we present IMProv - a generative model that is able to in-context learn visual tasks from multimodal prompts. Given a textual…
An edge-colored multigraph $G$ is rainbow connected if every pair of vertices is joined by at least one rainbow path, i.e., a path where no two edges are of the same color. In the context of multilayered networks we introduce the notion of…
We introduce UViM, a unified approach capable of modeling a wide range of computer vision tasks. In contrast to previous models, UViM has the same functional form for all tasks; it requires no task-specific modifications which require…
This article addresses the possibility of supporting the construction of emotions in the participants of Interactive Digital Narratives (IDN) by means of colours. The article uses goal models for expressing protostories. The core of the…
Multimedia and creativity software products are being used to edit and control various elements of creative media practices. These days, the technical affordances of mobile multimedia devices and the advent of high-speed 5G internet access…
This article discusses how to create an interactive virtual training program at the intersection of neuroscience, robotics, and computer science for high school students. A four-day microseminar, titled Swarming Powered by Neuroscience…
Two transformative waves of computing have redefined the way we approach science. The first wave came with the birth of the digital computer, which enabled scientists to numerically simulate their models and analyze massive datasets. This…
This paper proposes a framework for computational modeling of artistic painting algorithms, inspired by human creative practices. Based on examples from expert artists and from the author's own experience, the paper argues that creative…
Programming is about automation in a wide variety of domains. Developing itself is one of those. As a side-effect, progress in automated coding may make people less willing to learn computer programming. This could become an issue, if the…
This paper introduces two ongoing research projects which seek to apply computer modelling techniques in order to simulate human behaviour within organisations. Previous research in other disciplines has suggested that complex social…
We are at the dawn of the second quantum revolution, where our ability to create and control individual quantum systems is poised to drive transformative advancements in basic science, computation, and everyday life. However, quantum theory…