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The field of generative models has recently witnessed significant progress, with diffusion models showing remarkable performance in image generation. In light of this success, there is a growing interest in exploring the application of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Ariel Lapid , Idan Achituve , Lior Bracha , Ethan Fetaya

Video accessibility is crucial for blind and low vision users for equitable engagements in education, employment, and entertainment. Despite the availability of professional and amateur services and tools, most human-generated descriptions…

Human-Computer Interaction · Computer Science 2022-01-12 Shasta Ihorn , Yue-Ting Siu , Aditya Bodi , Lothar Narins , Jose M. Castanon , Yash Kant , Abhishek Das , Ilmi Yoon , Pooyan Fazli

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

Human-Computer Interaction · Computer Science 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…

Multimedia · Computer Science 2020-05-20 Randy Frans Fela , Nick Zacharov , Søren Forchhammer

Controllable spherical panoramic image generation holds substantial applicative potential across a variety of domains.However, it remains a challenging task due to the inherent spherical distortion and geometry characteristics, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Tao Wu , Xuewei Li , Zhongang Qi , Di Hu , Xintao Wang , Ying Shan , Xi Li

We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Yuedong Chen , Chuanxia Zheng , Haofei Xu , Bohan Zhuang , Andrea Vedaldi , Tat-Jen Cham , Jianfei Cai

Over the past decade, the utilization of UAVs has witnessed significant growth, owing to their agility, rapid deployment, and maneuverability. In particular, the use of UAV-mounted 360-degree cameras to capture omnidirectional videos has…

Image and Video Processing · Electrical Eng. & Systems 2023-11-02 Mohit K. Sharma , Chen-Feng Liu , Ibrahim Farhat , Nassim Sehad , Wassim Hamidouche , Merouane Debbah

Generative models hold promise for revolutionizing medical education, robot-assisted surgery, and data augmentation for machine learning. Despite progress in generating 2D medical images, the complex domain of clinical video generation has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Chenxin Li , Hengyu Liu , Yifan Liu , Brandon Y. Feng , Wuyang Li , Xinyu Liu , Zhen Chen , Jing Shao , Yixuan Yuan

Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Ralf-Peter Mundani , Jérôme Frisch , Vasco Varduhn , Ernst Rank

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we…

Graphics · Computer Science 2025-04-18 Wenqi Dong , Bangbang Yang , Zesong Yang , Yuan Li , Tao Hu , Hujun Bao , Yuewen Ma , Zhaopeng Cui

This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Sijie Zhao , Wenbo Hu , Xiaodong Cun , Yong Zhang , Xiaoyu Li , Zhe Kong , Xiangjun Gao , Muyao Niu , Ying Shan

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue

Panorama synthesis endeavors to craft captivating 360-degree visual landscapes, immersing users in the heart of virtual worlds. Nevertheless, contemporary panoramic synthesis techniques grapple with the challenge of semantically guiding the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Kun Yan , Lei Ji , Chenfei Wu , Jian Liang , Ming Zhou , Nan Duan , Shuai Ma

This paper focuses on video streaming over telecommunication networks, taking the important evolution towards network softwarizaton into account. The importance and the opportunities provided by volumetric media delivery will be outlined by…

Networking and Internet Architecture · Computer Science 2022-11-14 Filip De Turck

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Metaverse has attracted great attention from industry and academia in recent years. Metaverse for the ocean (Meta-ocean) is the implementation of the Metaverse technologies in virtual emersion of the ocean which is beneficial for people…

Human-Computer Interaction · Computer Science 2023-08-14 Jinyu Li , Ping Hu , Weicheng Cui , Tianyi Huang , Shenghui Cheng

Requirements engineering provides several practices to analyze how a user wants to interact with a future software. Mockups, prototypes, and scenarios are suitable to understand usability issues and user requirements early. Nevertheless,…

Software Engineering · Computer Science 2017-08-02 Oliver Karras , Carolin Unger-Windeler , Lennart Glauer , Kurt Schneider

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen

In this work, we present an integrated system for spatiotemporal summarization of 360-degrees videos. The video summary production mainly involves the detection of salient events and their synopsis into a concise summary. The analysis…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Ioannis Kontostathis , Evlampios Apostolidis , Vasileios Mezaris

Metaverse is a new type of Internet application and social form that integrates a variety of new technologies. It has the characteristics of multi-technology, sociality, and hyper spatiotemporality. This paper introduces the development…

Computers and Society · Computer Science 2021-11-19 Huansheng Ning , Hang Wang , Yujia Lin , Wenxi Wang , Sahraoui Dhelim , Fadi Farha , Jianguo Ding , Mahmoud Daneshmand