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Related papers: Catching an infinitely fast robber on a grid

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We consider a variant of Cops and Robbers in which both the cops and the robber are allowed to traverse up to $s$ edges on each of their turns, where $s \ge 2$. We give several general for this new model as well as establish bounds for the…

Combinatorics · Mathematics 2025-06-27 William B. Kinnersley , Nikolas Townsend

This paper is a contribution to the classical cops and robber problem on a graph, directed to two-dimensional grids and toroidal grids. These studies are generally aimed at determining the minimum number of cops needed to capture the robber…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-01-24 Fabrizio Luccio , Linda Pagli

We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit…

Combinatorics · Mathematics 2017-06-06 Paul Balister , Béla Bollobás , Bhargav Narayanan , Amy Shaw

We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning…

Combinatorics · Mathematics 2018-12-27 William B. Kinnersley , Eric Peterson

We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an $n$-dimensional grid, at least $n$ cops are necessary to ensure capture of the robber. We also present a set of cop…

Discrete Mathematics · Computer Science 2015-06-12 Sayan Bhattacharya , Goutam Paul , Swagato Sanyal

We consider a variant of the Cops and Robber game, in which the robber has unbounded speed, i.e. can take any path from her vertex in her turn, but she is not allowed to pass through a vertex occupied by a cop. Let c_{infty}(G) denote the…

Combinatorics · Mathematics 2014-03-18 Abbas Mehrabian

We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…

Combinatorics · Mathematics 2014-06-12 Noga Alon , Pawel Pralat

In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim…

Combinatorics · Mathematics 2025-04-22 Benjamin Gillott

Cops and Robbers is a well-studied pursuit-evasion game in which a set of cops seeks to catch a robber in a graph G, where cops and robber move along edges of G. The cop number of G is the minimum number of cops that is sufficient to catch…

The 'Cheating Robot' version of Cops and Robbers is played on a finite, simple, connected graph. The players move in the same time period. However, before moving, the robot observes to which vertices the cops are moving and it is fast…

Combinatorics · Mathematics 2021-03-12 Melissa A. Huggan , Richard J. Nowakowski

We consider several variants of the classical Cops and Robbers game. We treat the version where the robber can move R > 1 edges at a time, establishing a general upper bound of N / \alpha ^{(1-o(1))\sqrt{log_\alpha N}}, where \alpha = 1 +…

Combinatorics · Mathematics 2010-04-15 Alan Frieze , Michael Krivelevich , Po-Shen Loh

The two-player, complete information game of Cops and Robber is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if, after a move, a cop and…

Combinatorics · Mathematics 2021-12-23 Gwenaël Joret , Marcin Kamiński , Dirk Oliver Theis

We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…

Combinatorics · Mathematics 2025-12-23 Daniel Berend , Michael D. Boshernitzan

We consider a variant of the game of Cops and Robbers, called Lazy Cops and Robbers, where at most one cop can move in any round. We investigate the analogue of the cop number for this game, which we call the lazy cop number. Lazy Cops and…

Combinatorics · Mathematics 2013-12-09 Deepak Bal , Anthony Bonato , William B. Kinnersley , Paweł Prałat

We consider a surrounding variant of cops and robbers on graphs of bounded genus. We obtain bounds on the number of cops required to surround a robber on planar graphs, toroidal graphs, and outerplanar graphs. We also obtain improved bounds…

Combinatorics · Mathematics 2019-11-05 Peter Bradshaw , Seyyed Aliasghar Hosseini

The game of Cops and Robber is a pursuit-evasion game which is usually played on a connected graph. In the game, a set of cops and a robber move around the vertices of a graph along edges, where the cops aim to capture the robber, while the…

Combinatorics · Mathematics 2021-07-27 Pinkaew Siriwong , Ratinan Boonklurb , Henry Liu , Sirirat Singhun

We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…

Combinatorics · Mathematics 2026-02-10 Jessica Enright , Kitty Meeks , William Pettersson , John Sylvester

We consider a variant of the Cops and Robbers game where the robber can move t edges at a time, and show that in this variant, the cop number of a d-regular graph with girth larger than 2t+2 is Omega(d^t). By the known upper bounds on the…

Combinatorics · Mathematics 2011-06-03 Abbas Mehrabian

We study a variant of the classical Cops and Robbers game with one cop and one robber, in which the cop follows a fixed walk on the graph, a patrol, that is chosen before the game begins, while the robber is omniscient, he knows the entire…

Combinatorics · Mathematics 2026-03-10 Nina Chiarelli , Paul Dorbec , Miloš Stojaković , Andrej Taranenko

We consider "surrounding" versions of the classic Cops and Robber game. The game is played on a connected graph in which two players, one controlling a number of cops and the other controlling a robber, take alternating turns. In a turn,…

Combinatorics · Mathematics 2024-10-14 Paul Jungeblut , Samuel Schneider , Torsten Ueckerdt
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