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Related papers: Design-Driven Requirements for Computationally Co-…

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Human computer interaction is shifting from screen-based systems to multimodal interfaces where artificial intelligence powered systems increasingly interpret user intent through speech, gesture, and gaze. Yet users rarely understand how…

Human-Computer Interaction · Computer Science 2026-05-05 Ankur Bhatt , Sven Mayer

In conventional software development, user experience (UX) designers and engineers collaborate through separation of concerns (SoC): designers create human interface specifications, and engineers build to those specifications. However, we…

Software Engineering · Computer Science 2022-07-06 Hariharan Subramonyam , Jane Im , Colleen Seifert , Eytan Adar

Humans often rely on underlying structural patterns-schemas-to create, whether by writing stories, designing software, or composing music. Schemas help organize ideas and guide exploration, but they are often difficult to discover and…

Human-Computer Interaction · Computer Science 2025-08-08 Sitong Wang

Highly customized graphical user interfaces play a major role in today's software applications. There exist many technologies that support developing them. But these technologies demand writing a significant amount of unintuitive code to…

Software Engineering · Computer Science 2023-02-09 Samiyuru Menik , Sriyal Jayasinghe

Co-design is essential for grounding embodied artificial intelligence (AI) systems in real-world contexts, especially high-stakes domains such as healthcare. While prior work has explored multidisciplinary collaboration, iterative…

Human-Computer Interaction · Computer Science 2026-02-04 Yuanchen Bai , Ruixiang Han , Niti Parikh , Wendy Ju , Angelique Taylor

Artificial Intelligence (AI) is increasingly being used for generating digital assets, such as programming codes and images. Games composed of various digital assets are thus expected to be influenced significantly by AI. Leveraging public…

Computers and Society · Computer Science 2025-09-19 Seonbin Jo , Woo-Sung Jung , Jisung Yoon , Hyunuk Kim

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

This review is the first step in a long-term research project exploring how social robotics and AI-generated content can contribute to the creative experiences of older adults, with a focus on collaborative drawing and painting. We…

Human-Computer Interaction · Computer Science 2023-09-18 Marianne Bossema , Somaya Ben Allouch , Aske Plaat , Rob Saunders

It is clear that the current attempts at using algorithms to create artificial neural networks have had mixed success at best when it comes to creating large networks and/or complex behavior. This should not be unexpected, as creating an…

Neural and Evolutionary Computing · Computer Science 2014-08-06 Sebastian Risi , Jinhong Zhang , Rasmus Taarnby , Peter Greve , Jan Piskur , Antonios Liapis , Julian Togelius

Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide…

Artificial Intelligence · Computer Science 2020-10-20 Ana Salta , Rui Prada , Francisco S. Melo

As AI agents take on increasingly long-running tasks involving sophisticated planning and execution, there is a corresponding need for novel interaction designs that enable deeper human-agent collaboration. However, most prior works…

Human-Computer Interaction · Computer Science 2026-02-19 K. J. Kevin Feng , Kevin Pu , Matt Latzke , Tal August , Pao Siangliulue , Jonathan Bragg , Daniel S. Weld , Amy X. Zhang , Joseph Chee Chang

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

Experiential AI is proposed as a new research agenda in which artists and scientists come together to dispel the mystery of algorithms and make their mechanisms vividly apparent. It addresses the challenge of finding novel ways of opening…

Computers and Society · Computer Science 2019-08-08 Drew Hemment , Ruth Aylett , Vaishak Belle , Dave Murray-Rust , Ewa Luger , Jane Hillston , Michael Rovatsos , Frank Broz

Computational creativity is a subfield of AI focused on developing and studying creative systems. Few academic studies analysing the behaviour of creative agents from a theoretical viewpoint have been proposed. The proposed frameworks are…

Artificial Intelligence · Computer Science 2016-04-15 Valerio Velardo , Mauro Vallati

Research and development in computer technology and computational methods have resulted in a wide variety of valuable tools for Computer-Aided Engineering (CAE) and Industrial Engineering. However, despite the exponential increase in…

Computers and Society · Computer Science 2022-01-19 Ramses Sala

Creativity Support Tools (CSTs) are widely used across diverse creative domains, with generative AI recently increasing the abilities of CSTs. To better understand how the success of CSTs is determined in the literature, we conducted a…

Human-Computer Interaction · Computer Science 2026-02-02 Samuel Rhys Cox , Helena Bøjer Djernæs , Niels van Berkel

Although AI has significant potential to transform society, there are serious concerns about its ability to behave and make decisions responsibly. Many ethical regulations, principles, and guidelines for responsible AI have been issued…

Artificial Intelligence · Computer Science 2022-09-21 Qinghua Lu , Liming Zhu , Xiwei Xu , Jon Whittle

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

AI-assisted development tools promise productivity gains and improved code quality, yet their adoption among developers remains inconsistent. Prior research suggests that professional expertise influences technology adoption, but its role…

Human-Computer Interaction · Computer Science 2025-04-22 Ilya Zakharov , Ekaterina Koshchenko , Agnia Sergeyuk

With there being many technical and ethical issues with artificial intelligence (AI) that involve marginalized communities, there is a growing interest for design methods used with marginalized people that may be transferable to the design…

Computers and Society · Computer Science 2021-04-12 Soaad Hossain , Syed Ishtiaque Ahmed
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