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Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single-…

Neural and Evolutionary Computing · Computer Science 2021-02-16 Daniele Gravina , Ahmed Khalifa , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…

Graphics · Computer Science 2024-04-25 Sam Earle , Filippos Kokkinos , Yuhe Nie , Julian Togelius , Roberta Raileanu

The novel technique introduced here aims to accomplish the first stage of transferring low-level cognitive skills between two individuals (e.g. from expert to learner) to ease the consecutive higher level declarative learning process for…

Human-Computer Interaction · Computer Science 2021-03-10 Ahmet Orun

Recent work in neural generation has attracted significant interest in controlling the form of text, such as style, persona, and politeness. However, there has been less work on controlling neural text generation for content. This paper…

Computation and Language · Computer Science 2019-05-15 Shrimai Prabhumoye , Chris Quirk , Michel Galley

Various collaborative distributed machine learning (CDML) systems, including federated learning systems and swarm learning systems, with diferent key traits were developed to leverage resources for the development and use of machine…

Multiagent Systems · Computer Science 2024-11-22 David Jin , Niclas Kannengießer , Sascha Rank , Ali Sunyaev

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between…

Machine Learning · Computer Science 2019-08-22 Songwei Ge , Austin Dill , Eunsu Kang , Chun-Liang Li , Lingyao Zhang , Manzil Zaheer , Barnabas Poczos

Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Xianghui Xie , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

Contrary to most natural language processing research, which makes use of static datasets, humans learn language interactively, grounded in an environment. In this work we propose an interactive learning procedure called Mechanical Turker…

Computation and Language · Computer Science 2018-04-17 Zhilin Yang , Saizheng Zhang , Jack Urbanek , Will Feng , Alexander H. Miller , Arthur Szlam , Douwe Kiela , Jason Weston

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the…

Software Engineering · Computer Science 2023-11-09 Mar Zamorano , Carlos Cetina , Federica Sarro

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed…

Human-Computer Interaction · Computer Science 2026-04-17 Yushang Yang , Fanxu Meng , Fiona Fui-Hoon Nah , RAY LC

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Modern AI systems such as self-driving cars and game-playing agents achieve superhuman performance, but often lack human-like generalization, interpretability, and inter-operability with human users. Inspired by the rich interactions…

Machine Learning · Computer Science 2026-02-05 Megha Srivastava , Cedric Colas , Dorsa Sadigh , Jacob Andreas

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

Code generation aims to automatically generate a piece of code given an input natural language utterance. Currently, among dominant models, it is treated as a sequence-to-tree task, where a decoder outputs a sequence of actions…

Artificial Intelligence · Computer Science 2021-06-01 Binbin Xie , Jinsong Su , Yubin Ge , Xiang Li , Jianwei Cui , Junfeng Yao , Bin Wang

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft…

Artificial Intelligence · Computer Science 2021-07-07 Jean-Baptiste Hervé , Christoph Salge

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Mengqi Zhou , Yuxi Wang , Jun Hou , Shougao Zhang , Yiwei Li , Chuanchen Luo , Junran Peng , Zhaoxiang Zhang

Existing novice-friendly machine learning (ML) modeling tools center around a solo user experience, where a single user collects only their own data to build a model. However, solo modeling experiences limit valuable opportunities for…

Human-Computer Interaction · Computer Science 2023-06-16 Tiffany Tseng , Jennifer King Chen , Mona Abdelrahman , Mary Beth Kery , Fred Hohman , Adriana Hilliard , R. Benjamin Shapiro