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Many language generation tasks require the production of text conditioned on both structured and unstructured inputs. We present a novel neural network architecture which generates an output sequence conditioned on an arbitrary number of…

Computation and Language · Computer Science 2016-06-09 Wang Ling , Edward Grefenstette , Karl Moritz Hermann , Tomáš Kočiský , Andrew Senior , Fumin Wang , Phil Blunsom

Learning musical structures and composition patterns is necessary for both music generation and understanding, but current methods do not make uniform use of learned features to generate and comprehend music simultaneously. In this paper,…

Sound · Computer Science 2024-12-10 Xiao Liang , Zijian Zhao , Weichao Zeng , Yutong He , Fupeng He , Yiyi Wang , Chengying Gao

The rapid advancement in machine learning has led to a surge in automatic data generation, making it increasingly challenging to differentiate between naturally or human-generated data and machine-generated data. Despite these advancements,…

Computation and Language · Computer Science 2024-10-22 Mohamad Elzohbi , Richard Zhao

Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue…

Sound · Computer Science 2020-11-30 Nao Tokui

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

Motivated by the evolution of complex bird songs, an abstract imitation game is proposed to study the increase of dynamical complexity: Artificial "birds" display a "song" time series to each other, and those that imitate the other's song…

adap-org · Physics 2008-06-25 Kunihiko Kaneko , Junji Suzuki

This work introduces audio2chart, a framework for the automatic generation of Guitar Hero style charts directly from raw audio. The task is formalized as a sequence prediction problem, where models are trained to generate discrete chart…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-06 Riccardo Tripodi

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

Machine Learning · Computer Science 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

Music is an inherently social activity that allows people to share experiences and feel connected with one another. There has been little progress in designing artificial partners exhibiting a similar social experience as playing with…

Social and Information Networks · Computer Science 2024-02-15 Dobromir Dotov , Dante Camarena , Zack Harris , Joanna Spyra , Pietro Gagliano , Laurel Trainor

Automated music playlist generation is a specific form of music recommendation. Generally stated, the user receives a set of song suggestions defining a coherent listening session. We hypothesize that the best way to convey such playlist…

Information Retrieval · Computer Science 2017-09-08 Andreu Vall , Hamid Eghbal-zadeh , Matthias Dorfer , Markus Schedl , Gerhard Widmer

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

Dancing to music is one of human's innate abilities since ancient times. In machine learning research, however, synthesizing dance movements from music is a challenging problem. Recently, researchers synthesize human motion sequences…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Ruozi Huang , Huang Hu , Wei Wu , Kei Sawada , Mi Zhang , Daxin Jiang

Automatically generating natural, diverse and rhythmic human dance movements driven by music is vital for virtual reality and film industries. However, generating dance that naturally follows music remains a challenge, as existing methods…

Multimedia · Computer Science 2025-07-21 Congyi Fan , Jian Guan , Xuanjia Zhao , Dongli Xu , Youtian Lin , Tong Ye , Pengming Feng , Haiwei Pan

AI music generation has advanced rapidly, with models like diffusion and autoregressive algorithms enabling high-fidelity outputs. These tools can alter styles, mix instruments, or isolate them. Since sound can be visualized as…

\textit{Dance Dance Revolution} is a rhythm game consisting of songs and accompanying choreography, referred to as charts. Players press arrows on a device referred to as a dance pad in time with steps determined by the song's chart. In…

Machine Learning · Computer Science 2025-07-03 Miguel O'Malley

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

As music streaming services dominate the music industry, the playlist is becoming an increasingly crucial element of music consumption. Con- sequently, the music recommendation problem is often casted as a playlist generation prob- lem.…

Multimedia · Computer Science 2015-11-24 Keunwoo Choi , George Fazekas , Mark Sandler

Over the past years, fashion-related challenges have gained a lot of attention in the research community. Outfit generation and recommendation, i.e., the composition of a set of items of different types (e.g., tops, bottom, shoes,…

Information Retrieval · Computer Science 2022-11-30 Marjan Celikik , Matthias Kirmse , Timo Denk , Pierre Gagliardi , Sahar Mbarek , Duy Pham , Ana Peleteiro Ramallo

Human action is naturally compositional: humans can easily recognize and perform actions with objects that are different from those used in training demonstrations. In this paper, we study the compositionality of action by looking into the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Joanna Materzynska , Tete Xiao , Roei Herzig , Huijuan Xu , Xiaolong Wang , Trevor Darrell