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Juiciness is visual pizzazz used to improve player experience and engagement in games. Most research has focused on juicy particle effects. However, text effects are also commonly used in games, albeit not always juiced up. One type is…

Human-Computer Interaction · Computer Science 2025-12-17 Émilie Fabre , Katie Seaborn , Adrien Alexandre Verhulst , Yuta Itoh , Jun Rekimoto

Fluid motion can be considered as a point cloud transformation when using the SPH method. Compared to traditional numerical analysis methods, using machine learning techniques to learn physics simulations can achieve near-accurate results,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Yu Chen , Shuai Zheng , Menglong Jin , Yan Chang , Nianyi Wang

The possibility for humans to interact with physical or virtual systems using gestures has been vastly explored by researchers and designers in the last twenty years to provide new and intuitive interaction modalities. Unfortunately, the…

Human-Computer Interaction · Computer Science 2022-01-26 Alessandro Carfì , Fulvio Mastrogiovanni

Most decisions require information gathering from a stimulus presented with different gaps. Indeed, the brain process of this integration is rarely ambiguous. Recently, it has been claimed that humans can optimally integrate the information…

Neurons and Cognition · Quantitative Biology 2018-10-29 Maryam Tohidi-Moghaddam , Sajjad Zabbah , Farzaneh Olianezhad , Reza Ebrahimpour

Purpose - This paper presents a methodology for defining and modeling context-awareness and describing efficiently the interactions between systems, applications and their context. Also the relation of modern context-aware systems with…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-12 Panteleimon Rodis

What lies between `\emph{sensing}' and `\emph{sensibility}'? In other words, what kind of cognitive processes mediate sensing capability, and the formation of sensible impressions ---e.g., abstractions, analogies, hypotheses and theory…

Artificial Intelligence · Computer Science 2014-04-01 Mehul Bhatt

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Cognitive computing (COC) aims to embed human cognition into computerized models. However, there is no scientific classification that delineates the nature of Cognitive Computing. Unlike the medical and computer science fields, Information…

Human-Computer Interaction · Computer Science 2022-01-19 Samaa Elnagar , Manoj Thomas

The subjective experience of consciousness is at once familiar and yet deeply mysterious. Strategies exploring the top-down mechanisms of conscious thought within the human brain have been unable to produce a generalized explanatory theory…

Neurons and Cognition · Quantitative Biology 2019-07-02 B. S. Bleier

Traditionally, evaluation studies in information visualization have measured effectiveness by assessing performance time and accuracy. More recently, there has been a concerted effort to understand aspects beyond time and errors. In this…

Human-Computer Interaction · Computer Science 2015-03-03 Bahador Saket , Carlos Scheidegger , Stephen Kobourov

Over the last decades, the Internet and mobile technology have consolidated the digital as a public sphere of life. Designers are asked to create engaging digital experiences. However, in some cases engagement is seen as a psychological…

Computers and Society · Computer Science 2017-11-02 Marc Miquel-Ribe

Interactions between an evolving solid and inviscid flow can result in substantial computational complexity, particularly in circumstances involving varied boundary conditions between the solid and fluid phases. Examples of such…

Fluid Dynamics · Physics 2022-09-30 Emma M. Schmidt , J. Matt Quinlan , Brandon Runnels

We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

Dense and versatile image representations underpin the success of virtually all computer vision applications. However, state-of-the-art networks, such as transformers, produce low-resolution feature grids, which are suboptimal for dense…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Nikita Araslanov , Anna Sonnweber , Daniel Cremers

Advanced image fusion methods are devoted to generating the fusion results by aggregating the complementary information conveyed by the source images. However, the difference in the source-specific manifestation of the imaged scene content…

Computer Vision and Pattern Recognition · Computer Science 2024-02-09 Chunyang Cheng , Tianyang Xu , Xiao-Jun Wu , Hui Li , Xi Li , Zhangyong Tang , Josef Kittler

In the literature of game theory, the information sets of extensive form games have different interpretations, which may lead to confusions and paradoxical cases. We argue that the problem lies in the mix-up of two interpretations of the…

Artificial Intelligence · Computer Science 2015-12-08 Kai Li , Yanjing Wang

Functional connectivity is a key approach to investigate oscillatory activities of the brain that provides important insights on the underlying dynamic of neuronal interactions and that is mostly applied for brain activity analysis.…

Neurons and Cognition · Quantitative Biology 2022-02-17 Marie-Constance Corsi , Sylvain Chevallier , Fabrizio De Vico Fallani , Florian Yger

Applications that fuse machine learning and simulation can benefit from the use of multiple computing resources, with, for example, simulation codes running on highly parallel supercomputers and AI training and inference tasks on…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-12-04 Logan Ward , J. Gregory Pauloski , Valerie Hayot-Sasson , Ryan Chard , Yadu Babuji , Ganesh Sivaraman , Sutanay Choudhury , Kyle Chard , Rajeev Thakur , Ian Foster

This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the…

Human-Computer Interaction · Computer Science 2023-09-26 Georgios N. Yannakakis , David Melhart