Related papers: An Efficient Semi-Streaming PTAS for Tournament Fe…
In this paper we present improved bounds for approximating maximum matchings in bipartite graphs in the streaming model. First, we consider the question of how well maximum matching can be approximated in a single pass over the input using…
Parameterized complexity attempts to give a more fine-grained analysis of the complexity of problems: instead of measuring the running time as a function of only the input size, we analyze the running time with respect to additional…
We examine directed spanners through flow-based linear programming relaxations. We design an $\~O(n^{2/3})$-approximation algorithm for the directed $k$-spanner problem that works for all $k\geq 1$, which is the first sublinear…
We consider the rooted orienteering problem in Euclidean space: Given $n$ points $P$ in $\mathbb R^d$, a root point $s\in P$ and a budget $\mathcal B>0$, find a path that starts from $s$, has total length at most $\mathcal B$, and visits as…
We investigate the classic Knapsack problem and propose a fully polynomial-time approximation scheme (FPTAS) that runs in $\widetilde{O}(n + (1/\varepsilon)^2)$ time. This improves upon the $\widetilde{O}(n + (1/\varepsilon)^{11/5})$-time…
In this paper, we study streaming algorithms that minimize the number of changes made to their internal state (i.e., memory contents). While the design of streaming algorithms typically focuses on minimizing space and update time, these…
We study the problem of maximizing a non-monotone submodular function subject to a cardinality constraint in the streaming model. Our main contribution is a single-pass (semi-)streaming algorithm that uses roughly $O(k / \varepsilon^2)$…
We study approximability of subdense instances of various covering problems on graphs, defined as instances in which the minimum or average degree is Omega(n/psi(n)) for some function psi(n)=omega(1) of the instance size. We design new…
LP-type problems such as the Minimum Enclosing Ball (MEB), Linear Support Vector Machine (SVM), Linear Programming (LP), and Semidefinite Programming (SDP) are fundamental combinatorial optimization problems, with many important…
We provide the first streaming algorithm for computing a provable approximation to the $k$-means of sparse Big data. Here, sparse Big Data is a set of $n$ vectors in $\mathbb{R}^d$, where each vector has $O(1)$ non-zeroes entries, and…
We resolve the space complexity of linear sketches for approximating the maximum matching problem in dynamic graph streams where the stream may include both edge insertion and deletion. Specifically, we show that for any $\epsilon > 0$,…
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…
Attention computation takes both the time complexity of $O(n^2)$ and the space complexity of $O(n^2)$ simultaneously, which makes deploying Large Language Models (LLMs) in streaming applications that involve long contexts requiring…
We study the unsplittable flow on a path problem (UFP) where we are given a path with non-negative edge capacities and tasks, which are characterized by a subpath, a demand, and a profit. The goal is to find the most profitable subset of…
We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…
We give a near-optimal sample-pass trade-off for pure exploration in multi-armed bandits (MABs) via multi-pass streaming algorithms: any streaming algorithm with sublinear memory that uses the optimal sample complexity of…
We study the problem of extracting a small subset of representative items from a large data stream. In many data mining and machine learning applications such as social network analysis and recommender systems, this problem can be…
Given a directed graph, the Minimal Feedback Arc Set (FAS) problem asks for a minimal set of arcs which, when removed, results in an acyclic graph. Equivalently, the FAS problem asks to find an ordering of the vertices that minimizes the…
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…
As massive graphs become more prevalent, there is a rapidly growing need for scalable algorithms that solve classical graph problems, such as maximum matching and minimum vertex cover, on large datasets. For massive inputs, several…