Related papers: ZR-2021VG: Zero-Resource Speech Challenge, Visuall…
This report describes the systems submitted to the first and second tracks of the VoxCeleb Speaker Recognition Challenge (VoxSRC) 2020, which ranked second in both tracks. Three key points of the system pipeline are explored: (1)…
The first Chinese Continuous Visual Speech Recognition Challenge aimed to probe the performance of Large Vocabulary Continuous Visual Speech Recognition (LVC-VSR) on two tasks: (1) Single-speaker VSR for a particular speaker and (2)…
In this paper, we propose and study a novel visual object tracking approach based on convolutional networks and recurrent networks. The proposed approach is distinct from the existing approaches to visual object tracking, such as…
This survey provides an overview of the evolution of visually grounded models of spoken language over the last 20 years. Such models are inspired by the observation that when children pick up a language, they rely on a wide range of…
This study investigates the use of Visually Grounded Speech (VGS) models for keyword localisation in speech. The study focusses on two main research questions: (1) Is keyword localisation possible with VGS models and (2) Can keyword…
Visual grounding (VG) aims to establish fine-grained alignment between vision and language. Ideally, it can be a testbed for vision-and-language models to evaluate their understanding of the images and texts and their reasoning abilities…
Visual Speech Recognition (VSR) is the process of recognizing or interpreting speech by watching the lip movements of the speaker. Recent machine learning based approaches model VSR as a classification problem; however, the scarcity of…
The ICASSP 2026 URGENT Challenge advances the series by focusing on universal speech enhancement (SE) systems that handle diverse distortions, domains, and input conditions. This overview paper details the challenge's motivation, task…
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object…
Visual navigation in unknown environments based solely on natural language descriptions is a key capability for intelligent robots. In this work, we propose a navigation framework built upon off-the-shelf Visual Language Models (VLMs),…
This paper presents the details of our system designed for the Task 1 of Multimodal Information Based Speech Processing (MISP) Challenge 2021. The purpose of Task 1 is to leverage both audio and video information to improve the…
This paper investigates different pretraining approaches to spoken language identification. The paper is based on our submission to the Oriental Language Recognition 2021 Challenge. We participated in two tracks of the challenge:…
This paper explores sentence-level multilingual Visual Speech Recognition (VSR) that can recognize different languages with a single trained model. As the massive multilingual modeling of visual data requires huge computational costs, we…
After last year's successful BabyLM Challenge, the competition will be hosted again in 2024/2025. The overarching goals of the challenge remain the same; however, some of the competition rules will be different. The big changes for this…
In 2021, a new track has been initiated in the Challenge for Learned Image Compression~: the video track. This category proposes to explore technologies for the compression of short video clips at 1 Mbit/s. This paper proposes to generate…
This paper introduces the ZevoMOS entry to the main track of the VoiceMOS Challenge 2022. The ZevoMOS submission is based on a two-step finetuning of pretrained self-supervised learning (SSL) speech models. The first step uses a task of…
This paper presents the work carried out by the ASASVIcomtech team, made up of researchers from Vicomtech and University of Granada, for the ASVspoof5 Challenge. The team has participated in both Track 1 (speech deepfake detection) and…
We introduce a new dataset for training and evaluating grounded language models. Our data is collected within a virtual reality environment and is designed to emulate the quality of language data to which a pre-verbal child is likely to…
This report describes ID R&D team submissions for Track 2 (open) to the VoxCeleb Speaker Recognition Challenge 2023 (VoxSRC-23). Our solution is based on the fusion of deep ResNets and self-supervised learning (SSL) based models trained on…
The ConferencingSpeech 2021 challenge is proposed to stimulate research on far-field multi-channel speech enhancement for video conferencing. The challenge consists of two separate tasks: 1) Task 1 is multi-channel speech enhancement with…