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Related papers: Optimal Triangulation Method is Not Really Optimal

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Object triangulation, 3-D object tracking, feature correspondence, and camera calibration are key problems for estimation from camera networks. This paper addresses these problems within a unified Bayesian framework for joint multi-object…

Computer Vision and Pattern Recognition · Computer Science 2014-10-10 Jeremie Houssineau , Daniel Clark , Spela Ivekovic , Chee Sing Lee , Jose Franco

We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into…

Computer Vision and Pattern Recognition · Computer Science 2020-06-23 Edoardo Remelli , Shangchen Han , Sina Honari , Pascal Fua , Robert Wang

Multi-view triangulation is the gold standard for 3D reconstruction from 2D correspondences given known calibration and sufficient views. However in practice, expensive multi-view setups -- involving tens sometimes hundreds of cameras --…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mosam Dabhi , Chaoyang Wang , Kunal Saluja , Laszlo Jeni , Ian Fasel , Simon Lucey

Multi-image alignment, bringing a group of images into common register, is an ubiquitous problem and the first step of many applications in a wide variety of domains. As a result, a great amount of effort is being invested in developing…

Image and Video Processing · Electrical Eng. & Systems 2018-02-12 Cecilia Aguerrebere , Mauricio Delbracio , Alberto Bartesaghi , Guillermo Sapiro

Line features are valid complements for point features in man-made environments. 3D-2D constraints provided by line features have been widely used in Visual Odometry (VO) and Structure-from-Motion (SfM) systems. However, how to accurately…

Robotics · Computer Science 2025-01-14 Zewen Xu , Yijia He , Hao Wei , Bo Xu , BinJian Xie , Yihong Wu

In this work we present a unified method of relative camera pose estimation from points and lines correspondences. Given a set of 2D points and lines correspondences in three views, of which two are known, a method has been developed for…

Robotics · Computer Science 2017-10-19 Ashraf Qadir , Jeremiah Neubert

Change in viewpoint is one of the major factors for variation in object appearance across different images. Thus, view-invariant object recognition is a challenging and important image understanding task. In this paper, we propose a method…

Computer Vision and Pattern Recognition · Computer Science 2017-05-15 Sina Lotfian , Hassan Foroosh

We present a novel solution to the camera pose estimation problem, where rotation and translation of a camera between two views are estimated from matched feature points in the images. The camera pose estimation problem is traditionally…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Kaveh Fathian , J. Pablo Ramirez-Paredes , Emily A. Doucette , J. Willard Curtis , Nicholas R. Gans

The problem of finding a next best viewpoint for 3D modeling or scene mapping has been explored in computer vision over the last decade. This paper tackles a similar problem, but with different characteristics. It proposes a method for…

Computer Vision and Pattern Recognition · Computer Science 2017-10-18 Christos Maniatis , Marcelo Saval-Calvo , Radim Tylecek , Robert B. Fisher

State-of-the-art techniques for simultaneous localization and mapping (SLAM) employ iterative nonlinear optimization methods to compute an estimate for robot poses. While these techniques often work well in practice, they do not provide…

Robotics · Computer Science 2015-07-21 Luca Carlone , David Rosen , Giuseppe Calafiore , John Leonard , Frank Dellaert

We tackle the problem of automatic calibration of radially distorted cameras in challenging conditions. Accurately determining distortion parameters typically requires either 1) solving the full Structure from Motion (SfM) problem involving…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Daniil Sinitsyn , Linus Härenstam-Nielsen , Daniel Cremers

We consider the problem of optimizing the product of the distances from a given point in a triangle to each vertex. There are two possible cases in general. For isosceles triangles, we explicitly show exactly when both cases occur.

Metric Geometry · Mathematics 2026-05-14 Tommy Murphy , Kevin Tran

3D human pose estimation is frequently seen as the task of estimating 3D poses relative to the root body joint. Alternatively, we propose a 3D human pose estimation method in camera coordinates, which allows effective combination of 2D…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Diogo C Luvizon , Hedi Tabia , David Picard

To address the issue of increased triangulation uncertainty caused by selecting views with small camera baselines in Structure from Motion (SFM) view selection, this paper proposes a robust error-resistant view selection method. The method…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Shaojie Zhang , Yinghui Wang , Bin Nan , Wei Li , Jinlong Yang , Tao Yan , Yukai Wang , Liangyi Huang , Mingfeng Wang , Ibragim R. Atadjanov

We present a fast and accurate solution to the perspective $n$-points problem, by way of a new approach to the n=4 case. Our solution hinges on a novel separation of variables: given four 3D points and four corresponding 2D points on the…

Algebraic Geometry · Mathematics 2026-02-24 David Lehavi , Brian Osserman

A minimal solution using two affine correspondences is presented to estimate the common focal length and the fundamental matrix between two semi-calibrated cameras - known intrinsic parameters except a common focal length. To the best of…

Computer Vision and Pattern Recognition · Computer Science 2017-06-07 Daniel Barath , Tekla Toth , Levente Hajder

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…

Computational Geometry · Computer Science 2018-04-05 Vincent Despré , Olivier Devillers , Hugo Parlier , Jean-Marc Schlenker

We propose Camera Splatting, a novel view optimization framework for novel view synthesis. Each camera is modeled as a 3D Gaussian, referred to as a camera splat, and virtual cameras, termed point cameras, are placed at 3D points sampled…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Gahye Lee , Hyomin Kim , Gwangjin Ju , Jooeun Son , Hyejeong Yoon , Seungyong Lee

The reconstruction of a scene via a stereo-camera system is a two-steps process, where at first images from different cameras are matched to identify the set of point-to-point correspondences that then will actually be reconstructed in the…

Computer Vision and Pattern Recognition · Computer Science 2021-01-15 Riccardo Beschi , Xiao Feng , Stefania Melillo , Leonardo Parisi , Lorena Postiglione

In this work, we present an effective multi-view approach to closed-loop end-to-end learning of precise manipulation tasks that are 3D in nature. Our method learns to accomplish these tasks using multiple statically placed but uncalibrated…

Robotics · Computer Science 2021-04-02 Iretiayo Akinola , Jacob Varley , Dmitry Kalashnikov