Related papers: Certifying DFA Bounds for Recognition and Separati…
Certifying the fidelity of a prepared state to a target stabilizer state is a fundamental task in quantum information processing. Ref. [Phys. Rev. A 99, 042337 (2019)] gave the optimal worst-case lower bound from one fixed stabilizer…
We investigate two problems for a class C of regular word languages. The C-membership problem asks for an algorithm to decide whether an input language belongs to C. The C-separation problem asks for an algorithm that, given as input two…
We show how to generate and validate logical proofs of unsatisfiability from delta-complete decision procedures that rely on error-prone numerical algorithms. Solving this problem is important for ensuring correctness of the decision…
Training Neural Networks (NNs) to serve as Barrier Functions (BFs) is a popular way to improve the safety of autonomous dynamical systems. Despite significant practical success, these methods are not generally guaranteed to produce true BFs…
We consider three classification systems for distributed decision tasks: With unbounded computation and certificates, defined by Balliu, D'Angelo, Fraigniaud, and Olivetti [JCSS'18], and with (two flavors of) polynomially bounded local…
Families of DFAs (FDFAs) provide an alternative formalism for recognizing $\omega$-regular languages. The motivation for introducing them was a desired correlation between the automaton states and right congruence relations, in a manner…
The rising popularity of neural networks (NNs) in recent years and their increasing prevalence in real-world applications have drawn attention to the importance of their verification. While verification is known to be computationally…
We investigate the magic number problem, that is, the question whether there exists a minimal n-state nondeterministic finite automaton (NFA) whose equivalent minimal deterministic finite automaton (DFA) has alpha states, for all n and…
Neural network verification tools currently support only a narrow class of specifications, typically expressed as low-level constraints over raw inputs and outputs. This limitation significantly hinders their adoption and practical…
Constructing assurance cases is a widely used, and sometimes required, process toward demonstrating that safety-critical systems will operate safely in their planned environment. To mitigate the risk of errors and missing edge cases, the…
Asynchronous automata are a model of distributed finite state processes synchronising on shared actions. A celebrated result by Zielonka shows how a deterministic asynchronous automaton (AA) can be synthesised, starting from two inputs: a…
To obtain, deterministic guarantees of adversarial robustness, specialized training methods are used. We propose, SABR, a novel such certified training method, based on the key insight that propagating interval bounds for a small but…
Probabilistic pushdown automata (pPDA) are a natural operational model for a variety of recursive discrete stochastic processes. In this paper, we study certificates - succinct and easily verifiable proofs - for upper and lower bounds on…
LTLf synthesis under partial observability requires reasoning about unobservable environment variables, which is typically handled by constructing a belief-state DFA via subset construction that universally quantifies these variables.…
We show that deterministic finite automata equipped with $k$ two-way heads are equivalent to deterministic machines with a single two-way input head and $k-1$ linearly bounded counters if the accepted language is strictly bounded, i.e., a…
We prove that two-way probabilistic and quantum finite automata (2PFA's and 2QFA's) can be considerably more concise than both their one-way versions (1PFA's and 1QFA's), and two-way nondeterministic finite automata (2NFA's). For this…
In many game settings, the game is not explicitly given but is only accessible by playing it. While there have been impressive demonstrations in such settings, prior techniques have not offered safety guarantees, that is, guarantees on the…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
Partial deepfake speech detection requires identifying manipulated regions that may occur within short temporal portions of an otherwise bona fide utterance, making the task particularly challenging for conventional utterance-level…
A $d$-limited automaton is a Turing machine that may rewrite each input cell at most~$d$ times. Hibbard (1967) showed that for every $d \geq 2$ such automata recognize all context-free languages and that deterministic $d$-limited automata…