English
Related papers

Related papers: General Board Game Concepts

200 papers

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…

Human-Computer Interaction · Computer Science 2021-01-19 Jichen Zhu , Jennifer Villareale , Nithesh Javvaji , Sebastian Risi , Mathias Löwe , Rush Weigelt , Casper Harteveld

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

Artificial Intelligence · Computer Science 2016-12-07 Julian Togelius

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Luca Weihs , Aniruddha Kembhavi , Kiana Ehsani , Sarah M Pratt , Winson Han , Alvaro Herrasti , Eric Kolve , Dustin Schwenk , Roozbeh Mottaghi , Ali Farhadi

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…

Computer Science and Game Theory · Computer Science 2023-03-02 Willem Röpke , Carla Groenland , Roxana Rădulescu , Ann Nowé , Diederik M. Roijers

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

Artificial Intelligence · Computer Science 2024-04-26 Ken Hasselmann , Quentin Lurkin

This paper examines the reasoning capabilities of Large Language Models (LLMs) from a novel perspective, focusing on their ability to operate within formally specified, rule-governed environments. We evaluate four LLMs (Gemini 2.5 Pro and…

Artificial Intelligence · Computer Science 2026-02-24 Maciej Świechowski , Adam Żychowski , Jacek Mańdziuk

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

Computer Science and Game Theory · Computer Science 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

Software Engineering · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…

Computer Science and Game Theory · Computer Science 2017-04-10 Peter A. Thwaites , Jim Q. Smith

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

Logic in Computer Science · Computer Science 2013-12-05 Samson Abramsky , Radha Jagadeesan

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

Machine Learning · Computer Science 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Ludii is a Java general game system with a considerable number of board games, with an API for developing new agents and a game description language to create new games. To improve versatility and ease development, we provide Python…

Artificial Intelligence · Computer Science 2024-12-20 Izaias S. de Lima Neto , Marco A. A. de Aguiar Vieira , Anderson R. Tavares