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Related papers: On the Implementation of Behavior Trees in Robotic…

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Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is…

Robotics · Computer Science 2021-03-17 Jonathan Styrud , Matteo Iovino , Mikael Norrlöf , Mårten Björkman , Christian Smith

We introduce a novel framework for automatic behavior tree (BT) construction in heterogeneous multi-robot systems, designed to address the challenges of adaptability and robustness in dynamic environments. Traditional robots are limited by…

Robotics · Computer Science 2025-10-14 Chaoran Wang , Jingyuan Sun , Yanhui Zhang , Mingyu Zhang , Changju Wu

Modern manufacturing demands robotic assembly systems with enhanced flexibility and reliability. However, traditional approaches often rely on programming tailored to each product by experts for fixed settings, which are inherently…

Robotics · Computer Science 2025-09-23 Xiwei Zhao , Yiwei Wang , Yansong Wu , Fan Wu , Teng Sun , Zhonghua Miao , Sami Haddadin , Alois Knoll

In this paper, we enable automated property verification of deliberative components in robot control architectures. We focus on formalizing the execution context of Behavior Trees (BTs) to provide a scalable, yet formally grounded,…

With the rising demand for flexible manufacturing, robots are increasingly expected to operate in dynamic environments where local -- such as slight offsets or size differences in workpieces -- are common. We propose to address the problem…

Robotics · Computer Science 2025-03-11 Marco Iannotta , Johannes A. Stork , Erik Schaffernicht , Todor Stoyanov

In this paper we provide a practical demonstration of how the modularity in a Behavior Tree (BT) decreases the effort in programming a robot task when compared to a Finite State Machine (FSM). In recent years the way to represent a task…

Robotics · Computer Science 2022-09-16 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…

Artificial Intelligence · Computer Science 2015-06-09 Renato de Pontes Pereira , Paulo Martins Engel

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning…

Robotics · Computer Science 2026-03-18 Yishuai Cai , Xinglin Chen , Yunxin Mao , Kun Hu , Minglong Li , Yaodong Yang , Yuanpei Chen

In this paper we provide a formal framework for comparing the expressive power of Behavior Trees (BTs) to other action selection architectures. Taking inspiration from the analogous comparisons of structural programming methodologies, we…

Artificial Intelligence · Computer Science 2021-04-19 Oliver Biggar , Mohammad Zamani , Iman Shames

Many manipulation tasks pose a challenge since they depend on non-visual environmental information that can only be determined after sustained physical interaction has already begun. This is particularly relevant for effort-sensitive,…

Robotics · Computer Science 2025-03-11 Jacques Cloete , Wolfgang Merkt , Ioannis Havoutis

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

Large Language Models (LLMs) have been widely utilized to perform complex robotic tasks. However, handling external disturbances during tasks is still an open challenge. This paper proposes a novel method to achieve robotic adaptive tasks…

Robotics · Computer Science 2024-08-20 Haotian Zhou , Yunhan Lin , Longwu Yan , Jihong Zhu , Huasong Min

Recent success of machine learning in many domains has been overwhelming, which often leads to false expectations regarding the capabilities of behavior learning in robotics. In this survey, we analyze the current state of machine learning…

Robotics · Computer Science 2024-09-13 Alexander Fabisch , Christoph Petzoldt , Marc Otto , Frank Kirchner

Context and motivation: In recent years, behavior trees have gained growing interest within the robotics community as a specification and control switching mechanism for the different tasks that form a robotics mission. Problem: Given the…

Software Engineering · Computer Science 2025-03-24 Razan Ghzouli , Rebekka Wohlrab , Jennifer Horkoff

Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs…

Robotics · Computer Science 2025-05-14 David Cáceres Domínguez , Erik Schaffernicht , Todor Stoyanov

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

Robots executing tasks following human instructions in domestic or industrial environments essentially require both adaptability and reliability. Behavior Tree (BT) emerges as an appropriate control architecture for these scenarios due to…

Artificial Intelligence · Computer Science 2024-06-28 Xinglin Chen , Yishuai Cai , Yunxin Mao , Minglong Li , Wenjing Yang , Weixia Xu , Ji Wang

Behavior Trees (BTs) are high-level controllers that are useful in a variety of planning tasks and are gaining traction in robotic mission planning. As they gain popularity in safety-critical domains, it is important to formalize their…

Robotics · Computer Science 2024-11-22 Serena S. Serbinowska , Preston Robinette , Gabor Karsai , Taylor T. Johnson

This paper compares two distinct approaches to modeling robotic behavior: imperative Behavior Trees (BTs) and declarative Executable Ontologies (EO), implemented through the boldsea framework. BTs structure behavior hierarchically using…

Robotics · Computer Science 2025-11-20 Alexander Boldachev

Cyber-physical production systems increasingly involve collaborative robotic missions, requiring more demand for robust and safe missions. Industries rely on risk assessments to identify potential failures and implement measures to mitigate…

Robotics · Computer Science 2025-06-17 Razan Ghzouli , Atieh Hanna , Endre Erös , Rebekka Wohlrab