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One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Recently, the significant achievements have been made in skeleton-based human action recognition with the emergence of graph convolutional networks (GCNs). However, the state-of-the-art (SOTA) models used for this task focus on constructing…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Junyi Wang , Ziao Li , Bangli Liu , Haibin Cai , Mohamad Saada , Qinggang Meng

In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Jongmin Yu , Yongsang Yoon , Moongu Jeon

Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Hichem Sahbi

In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Hongda Liu , Yunfan Liu , Min Ren , Hao Wang , Yunlong Wang , Zhenan Sun

Current methods for skeleton-based human action recognition usually work with completely observed skeletons. However, in real scenarios, it is prone to capture incomplete and noisy skeletons, which will deteriorate the performance of…

Computer Vision and Pattern Recognition · Computer Science 2020-01-08 Yi-Fan Song , Zhang Zhang , Liang Wang

Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Lei Jiang , Weixin Yang , Xin Zhang , Hao Ni

While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Zongye Zhang , Wenrui Cai , Qingjie Liu , Yunhong Wang

Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-01 Ayman Ali , Ekkasit Pinyoanuntapong , Pu Wang , Mohsen Dorodchi

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Han Chen , Yifan Jiang , Hanseok Ko

Graph Convolutional Networks (GCNs) have long defined the state-of-the-art in skeleton-based action recognition, leveraging their ability to unravel the complex dynamics of human joint topology through the graph's adjacency matrix. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Yuxuan Zhou , Zhi-Qi Cheng , Jun-Yan He , Bin Luo , Yifeng Geng , Xuansong Xie

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Zhen Huang , Xu Shen , Xinmei Tian , Houqiang Li , Jianqiang Huang , Xian-Sheng Hua

Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Haodong Duan , Jiaqi Wang , Kai Chen , Dahua Lin

In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Michael Duhme , Raphael Memmesheimer , Dietrich Paulus

Graph Convolutional Networks (GCNs) have proven to be highly effective for skeleton-based action recognition, primarily due to their ability to leverage graph topology for feature aggregation, a key factor in extracting meaningful…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Haiqing Ren , Zhongkai Luo , Heng Fan , Xiaohui Yuan , Guanchen Wang , Libo Zhang

Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Hichem Sahbi

Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Hao Yang , Dan Yan , Li Zhang , Dong Li , YunDa Sun , ShaoDi You , Stephen J. Maybank

Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Tingwei Li , Ruiwen Zhang , Qing Li

Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu
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