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Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…
Digital audio effects are widely used by audio engineers to alter the acoustic and temporal qualities of audio data. However, these effects can have a large number of parameters which can make them difficult to learn for beginners and…
Synthesizers are essential in modern music production. However, their complex timbre parameters, often filled with technical terms, require expertise. This research introduces a method of timbre control in wavetable synthesis that is…
The end-to-end (E2E) automatic speech recognition (ASR) systems are often required to operate in reverberant conditions, where the long-term sub-band envelopes of the speech are temporally smeared. In this paper, we develop a feature…
Progress in the task of symbolic music generation may be lagging behind other tasks like audio and text generation, in part because of the scarcity of symbolic training data. In this paper, we leverage the greater scale of audio music data…
We present a new method for the automated synthesis of safe and robust Proportional-Integral-Derivative (PID) controllers for stochastic hybrid systems. Despite their widespread use in industry, no automated method currently exists for…
Automatic generation of sequences has been a highly explored field in the last years. In particular, natural language processing and automatic music composition have gained importance due to the recent advances in machine learning and…
Proportional-Integral-Derivative (PID) control is used for automatically regulating a measurable quantity to a desired setpoint. It is widely used in different types of classical control electronics. Here, we show how extending the feedback…
Understanding how large audio models represent music, and using that understanding to steer generation, is both challenging and underexplored. Inspired by mechanistic interpretability in language models, where direction vectors in…
In this paper, we propose a differentiable WORLD synthesizer and demonstrate its use in end-to-end audio style transfer tasks such as (singing) voice conversion and the DDSP timbre transfer task. Accordingly, our baseline differentiable…
Anomalous sound detection (ASD) in the wild requires robustness to distribution shifts such as unseen low-SNR input mixtures of machine and noise types. State-of-the-art systems extract embeddings from an adapted audio encoder and detect…
Diffusion models have emerged as powerful deep generative techniques, producing high-quality and diverse samples in applications in various domains including audio. While existing reviews provide overviews, there remains limited in-depth…
Although recent speech processing technologies have achieved significant improvements in objective metrics, there still remains a gap in human perceptual quality. This paper proposes Diffiner, a novel solution that utilizes the powerful…
In the recording studio, producers of Electronic Dance Music (EDM) spend more time creating, shaping, mixing and mastering sounds, than with compositional aspects or arrangement. They tune the sound by close listening and by leveraging…
We present a framework that can impose the audio effects and production style from one recording to another by example with the goal of simplifying the audio production process. We train a deep neural network to analyze an input recording…
The physical properties of a periodic distribution of absorbent resonators is used in this work to design a tunable wideband bandstop acoustic filter. Analytical and numerical simulations as well as experimental validations show that the…
Random sampling is a technique for signal acquisition which is gaining popularity in practical signal processing systems. Nowadays, event-driven analog-to-digital converters make random sampling feasible in practical applications. A process…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…
The task of synthetic speech generation is to generate language content from a given text, then simulating fake human voice.The key factors that determine the effect of synthetic speech generation mainly include speed of generation,…
This paper introduces an approach to endow generative diffusion processes the ability to satisfy and certify compliance with constraints and physical principles. The proposed method recast the traditional sampling process of generative…