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Imitation learning often assumes that demonstrations are close to optimal according to some fixed, but unknown, cost function. However, according to satisficing theory, humans often choose acceptable behavior based on their personal (and…
Optimization is an essential component for solving problems in wide-ranging fields. Ideally, the objective function should be designed such that the solution is unique and the optimization problem can be solved stably. However, the…
Motivated by the state-of-art psychological research, we note that a piano performance transcribed with existing Automatic Music Transcription (AMT) methods cannot be successfully resynthesized without affecting the artistic content of the…
The objective of this work is to augment the basic abilities of a robot by learning to use sensorimotor primitives to solve complex long-horizon manipulation problems. This requires flexible generative planning that can combine primitive…
Many circumstances of practical importance have performance or success metrics which exist implicitly---in the eye of the beholder, so to speak. Tuning aspects of such problems requires working without defined metrics and only considering…
Providing reinforcement learning agents with informationally rich human knowledge can dramatically improve various aspects of learning. Prior work has developed different kinds of shaping methods that enable agents to learn efficiently in…
Modeling of physical human-robot collaborations is generally a challenging problem due to the unpredictive nature of human behavior. To address this issue, we present a data-efficient reinforcement learning framework which enables a robot…
The full optimization of the design and operation of instruments whose functioning relies on the interaction of radiation with matter is a super-human task, given the large dimensionality of the space of possible choices for geometry,…
Algorithms for automatic piano transcription have improved dramatically in recent years due to new datasets and modeling techniques. Recent developments have focused primarily on adapting new neural network architectures, such as the…
Audio-driven bimanual piano motion generation requires precise modeling of complex musical structures and dynamic cross-hand coordination. However, existing methods often rely on acoustic-only representations lacking symbolic priors, employ…
Collaborative training can improve the accuracy of a model for a user by trading off the model's bias (introduced by using data from other users who are potentially different) against its variance (due to the limited amount of data on any…
Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…
We introduce a framework for adapting a virtual keyboard to individual user behavior by modifying a Gaussian spatial model to use personalized key center offset means and, optionally, learned covariances. Through numerous real-world…
In the study of human learning, there is broad evidence that our ability to retain information improves with repeated exposure and decays with delay since last exposure. This plays a crucial role in the design of educational software,…
As generative AI products could generate code and assist students with programming learning seamlessly, integrating AI into programming education contexts has driven much attention. However, one emerging concern is that students might get…
Adapting learning materials to the level of skill of a student is important in education. In the context of music training, one essential ability is sight-reading -- playing unfamiliar scores at first sight -- which benefits from…
Synthesizing realistic piano hand motions requires both precision and naturalness. Physics-based methods achieve precision but produce stiff motions; data-driven models learn natural dynamics but struggle with positional accuracy. Piano…
Designing effective rehabilitation strategies for upper extremities, particularly hands and fingers, warrants the need for a computational model of human motor learning. The presence of large degrees of freedom (DoFs) available in these…
Training a model with access to human explanations can improve data efficiency and model performance on in- and out-of-domain data. Adding to these empirical findings, similarity with the process of human learning makes learning from…
Existing methods for expressive music performance rendering rely on supervised learning over small labeled datasets, which limits scaling of both data volume and model size, despite the availability of vast unlabeled music, as in vision and…