Related papers: Online Card Games
The ``overlapping-cycles shuffle'' mixes a deck of $n$ cards by moving either the $n$th card or the $(n-k)$th card to the top of the deck, with probability half each. We determine the spectral gap for the location of a single card, which,…
We describe the probability theory behind a casino game, blackjack, and the procedure to compute the optimal strategy for a deck of arbitrary cards and player's expected win given that he follows the optimal strategy. The exact blackjack…
In the 2-choice allocation problem, $m$ balls are placed into $n$ bins, and each ball must choose between two random bins $i, j \in [n]$ that it has been assigned to. It has been known for more than two decades, that if each ball follows…
We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…
In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two players are dealt some number of cards, initially face up, each card carrying a…
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…
This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…
In each step of the overlapping cycles shuffle on $n$ cards, a fair coin is flipped which determines whether the $m$th card or the $n$th card is moved to the top of the deck. Angel, Peres, and Wilson showed the following interesting fact:…
N players are randomly fitted with a colored hat (q different colors). All players guess simultaneously the color of their own hat observing only the hat colors of the other N-1 players. The team wins if all players guess right. No…
Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…
This work explains how to utilize earlier results by P. Diaconis, K. Houston-Edwards and the second author to estimate probabilities related to the 4-player gambler ruin problem. For instance, we show that the probability that a very…
Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…
We study a type of generalized recursive game introduced by Castronova, Chen, and Zumbrun featuring increasing stakes, with an emphasis on continuous guts poker and $1$ v. $n$ coalitions. Our main results are to develop practical numerical…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
The single- and multi- processor cup games can be used to model natural problems in areas such as processor scheduling, deamortization, and buffer management. At the beginning of the single-processor cup game, $n$ cups are initially empty.…
The thesis consider the mixing of few (3-4) card shuffling as well as of large (52 card) deck. The thesis is showing the limit on the shuffling to homogeneity elaborated in short program; the thesis is in italian.