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This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

Human-Computer Interaction · Computer Science 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara

Personalisation is a standard feature of conversational AI systems used by millions; yet, the efficacy of personalisation methods is often evaluated in academic research using simulated users rather than real people. This raises questions…

Computation and Language · Computer Science 2026-05-14 Hannah Rose Kirk , Liu Leqi , Fanzhi Zeng , Henry Davidson , Bertie Vidgen , Christopher Summerfield , Scott A. Hale

The elicitation of end-users' human values - such as freedom, honesty, transparency, etc. - is important in the development of software systems. We carried out two preliminary Q-studies to understand (a) the general human value opinion…

Software Engineering · Computer Science 2021-10-06 Humphrey Obie , Mojtaba Shahin , John Grundy , Burak Turhan , Li Li , Waqar Hussain , Jon Whittle

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Given a sequence of sets, where each set has a timestamp and contains an arbitrary number of elements, temporal sets prediction aims to predict the elements in the subsequent set. Previous studies for temporal sets prediction mainly focus…

Machine Learning · Computer Science 2023-08-29 Le Yu , Zihang Liu , Leilei Sun , Bowen Du , Chuanren Liu , Weifeng Lv

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

Human-Computer Interaction · Computer Science 2024-04-05 Tanja Kojić , Maurizio Vergari , Simon Knuth , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

An identity of a user on an online social network (OSN) is defined by her profile, content and network attributes. OSNs allow users to change their online attributes with time, to reflect changes in their real-life. Temporal changes in…

Social and Information Networks · Computer Science 2014-05-27 Paridhi Jain , Ponnurangam Kumaraguru

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Have we become more tolerant of dating people of different social backgrounds compared to ten years ago? Has the rise of online dating exacerbated or alleviated gender inequalities in modern courtship? Are the most attractive people on…

Computers and Society · Computer Science 2023-01-05 Rachel Dinh , Patrick Gildersleve , Chris Blex , Taha Yasseri

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

Artificial Intelligence · Computer Science 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

Individuals signal aspects of their identity and beliefs through linguistic choices. Studying these choices in aggregate allows us to examine large-scale attitude shifts within a population. Here, we develop computational methods to study…

Computation and Language · Computer Science 2021-09-24 Sky CH-Wang , David Jurgens

Mental models play an important role in whether user interaction with intelligent systems, such as dialog systems is successful or not. Adaptive dialog systems present the opportunity to align a dialog agent's behavior with heterogeneous…

Computation and Language · Computer Science 2024-08-27 Lindsey Vanderlyn , Dirk Väth , Ngoc Thang Vu

Artificial intelligence (AI) is becoming increasingly complex, making it difficult for users to understand how the AI has derived its prediction. Using explainable AI (XAI)-methods, researchers aim to explain AI decisions to users. So far,…

Human-Computer Interaction · Computer Science 2022-10-06 Lara Riefle , Patrick Hemmer , Carina Benz , Michael Vössing , Jannik Pries

In social and online media, influencers have traditionally been understood as highly visible individuals. Recent outcomes suggest that people are likely to mimic influencers' behavior, which can be exploited, for instance, in marketing…

Social and Information Networks · Computer Science 2020-06-02 Enrica Loria , Johanna Pirker , Anders Drachen , Annapaola Marconi

The rapid spread of digital technologies has produced data-driven feedback loops, wearable devices, social media networks, and mobile applications that shape user behavior, motivation, and mental well-being. While these systems encourage…

Computers and Society · Computer Science 2024-11-18 Anthonette Adanyin

This study attempts to provide a better understanding of the user dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of user factors on the software game development process and…

Software Engineering · Computer Science 2021-10-11 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed , Shuib Basri

Evolutionary dynamics can be studied in well-mixed or structured populations. Population structure typically arises from the heterogeneous distribution of individuals in physical space or on social networks. Here we introduce a new type of…

Populations and Evolution · Quantitative Biology 2009-06-04 Tibor Antal , Hisashi Ohtsuki , John Wakeley , Peter D. Taylor , Martin A. Nowak

Exploratory visual analysis (EVA) is an essential stage of the data science pipeline, where users often lack clear analysis goals at the start and iteratively refine them as they learn more about their data. Accurate models of users'…

Human-Computer Interaction · Computer Science 2023-12-18 Sanad Saha , Nischal Aryal , Leilani Battle , Arash Termehchy

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

Computers and Society · Computer Science 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea
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