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Re-finding information is an essential activity, however, it can be difficult when people struggle to express what they are looking for. Through a need-finding survey, we first seek opportunities for improving re-finding experiences, and…

Human-Computer Interaction · Computer Science 2023-05-16 Haekyu Park , Gonzalo Ramos , Jina Suh , Christopher Meek , Rachel Ng , Mary Czerwinski

Creative tasks require creators to iteratively produce, select, and discard potentially useful ideas. Now, creativity tools include generative AI features (e.g., Photoshop Generative Fill) that increase the number of alternatives creators…

Human-Computer Interaction · Computer Science 2026-05-19 Karim Benharrak , Amy Pavel

Multiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Chufeng Xiao , Wanchao Su , Jing Liao , Zhouhui Lian , Yi-Zhe Song , Hongbo Fu

We introduce ProcGen3D, a new approach for 3D content creation by generating procedural graph abstractions of 3D objects, which can then be decoded into rich, complex 3D assets. Inspired by the prevalent use of procedural generators in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xinyi Zhang , Daoyi Gao , Naiqi Li , Angela Dai

Technology and the fruition of cultural heritage are becoming increasingly more entwined, especially with the advent of smart audio guides, virtual and augmented reality, and interactive installations. Machine learning and computer vision…

Computer Vision and Pattern Recognition · Computer Science 2020-12-30 Pietro Bongini , Federico Becattini , Andrew D. Bagdanov , Alberto Del Bimbo

Templates have emerged as an effective approach to simplifying the visualization design and programming process. For example, they enable users to quickly generate multiple visualization designs even when using complex toolkits like D3.…

Human-Computer Interaction · Computer Science 2023-02-22 Hannah K. Bako , Alisha Varma , Anuoluwapo Faboro , Mahreen Haider , Favour Nerrise , Bissaka Kenah , John P. Dickerson , Leilani Battle

Automatic 3D content creation seeks to replace labor-intensive modeling and scanning pipelines with systems that can synthesize or recover 3D assets directly from text or images. Its applications span video games, virtual reality, robotics,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jiahao Li

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-03 Anna-Maria Halacheva , Yang Miao , Jan-Nico Zaech , Xi Wang , Luc Van Gool , Danda Pani Paudel

Upcoming HI surveys will deliver large datasets, and automated processing using the full 3-D information (two positional dimensions and one spectral dimension) to find and characterize HI objects is imperative. In this context,…

Instrumentation and Methods for Astrophysics · Physics 2015-06-02 D. Punzo , J. M. van der Hulst , J. B. T. M. Roerdink , T. A. Oosterloo , M. Ramatsoku , M. A. W. Verheijen

The use of Deep Learning and Computer Vision in the Cultural Heritage domain is becoming highly relevant in the last few years with lots of applications about audio smart guides, interactive museums and augmented reality. All these…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Pietro Bongini , Federico Becattini , Alberto Del Bimbo

Holographic display can show pictures in the way that looks like the same with the real world, and is thought as the ultimate display technology. But due to the complexity of the traditional holographic technique, it can hardly be applied…

Optics · Physics 2017-06-13 Guangjun Wang

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yixuan Yang , Luyang Xie , Zhen Luo , Zixiang Zhao , Tongsheng Ding , Mingqi Gao , Feng Zheng

Recognizing artworks in a cultural site using images acquired from the user's point of view (First Person Vision) allows to build interesting applications for both the visitors and the site managers. However, current object detection…

Computer Vision and Pattern Recognition · Computer Science 2020-12-23 Giovanni Pasqualino , Antonino Furnari , Giovanni Signorello , Giovanni Maria Farinella

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

Robotics · Computer Science 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

We, as a society, need artists to help us interpret and explain science, but what does an artist's studio look like when today's science is built upon the language of large, increasingly complex data? This paper presents a data…

Human-Computer Interaction · Computer Science 2020-10-20 Bridger Herman , Francesca Samsel , Annie Bares , Seth Johnson , Greg Abram , Daniel F. Keefe

3D reconstruction is a technique used in computer vision which has a wide range of applications in areas like object recognition, city modelling, virtual reality, physical simulations, video games and special effects. Previously, to perform…

Computer Vision and Pattern Recognition · Computer Science 2017-10-06 Saed Khawaldeh , Tajwar Abrar Aleef , Usama Pervaiz , Vu Hoang Minh , Yeman Brhane Hagos

Interactive 3D scene generation from a single image has gained significant attention due to its potential to create immersive virtual worlds. However, a key challenge in current 3D generation methods is the limited explorability, which…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Chaojun Ni , Jie Li , Haoyun Li , Hengyu Liu , Xiaofeng Wang , Zheng Zhu , Guosheng Zhao , Boyuan Wang , Chenxin Li , Guan Huang , Wenjun Mei

Object reconstruction is an important task in many fields of application as it allows to generate digital representations of our physical world used as base for analysis, planning, construction, visualization or other aims. A reconstruction…

Accurate 3D reconstruction of objects with reflective, transparent, or low-texture surfaces still remains notoriously challenging. Such materials often violate key assumptions in multi-view reconstruction pipelines, such as photometric…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zhicheng Liang , Haoyi Yu , Boyan Li , Dayou Zhang , Zijian Cao , Tianyi Gong , Junhua Liu , Shuguang Cui , Fangxin Wang

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

Robotics · Computer Science 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho