Related papers: ReS2tAC -- UAV-Borne Real-Time SGM Stereo Optimize…
We present a novel stereo vision algorithm that is capable of obstacle detection on a mobile-CPU processor at 120 frames per second. Our system performs a subset of standard block-matching stereo processing, searching only for obstacles at…
The recent introduction of powerful embedded graphics processing units (GPUs) has allowed for unforeseen improvements in real-time computer vision applications. It has enabled algorithms to run onboard, well above the standard video rates,…
This paper presents a realization of the approach to spatial 3D stereo of visualization of 3D images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace…
The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame…
Estimating depth from stereo vision cameras, i.e., "depth from stereo", is critical to emerging intelligent applications deployed in energy- and performance-constrained devices, such as augmented reality headsets and mobile autonomous…
A novel approach for the fast onboard detection of isolated markers for visual relative localisation of multiple teammates in agile UAV swarms is introduced in this paper. As the detection forms a key component of real-time localisation…
Fully parallel architecture at disparity-level for efficient semi-global matching (SGM) with refined rank method is presented. The improved SGM algorithm is implemented with the non-parametric unified rank model which is the combination of…
In this paper we implemented the algorithm we developed in [1] called 3DPIFCM in a parallel environment by using CUDA on a GPU. In our previous work we introduced 3DPIFCM which performs segmentation of images in noisy conditions and uses…
Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Despite significant advancements in deep stereo methods,…
The current state of the art of Simultaneous Localisation and Mapping, or SLAM, on low power embedded systems is about sparse localisation and mapping with low resolution results in the name of efficiency. Meanwhile, research in this field…
GPU-embedded systems have gained popularity across various domains due to their efficient power consumption. However, in order to meet the demands of real-time or time-consuming applications running on these systems, it is crucial for them…
Fast and accurate depth estimation, or stereo matching, is essential in embedded stereo vision systems, requiring substantial design effort to achieve an appropriate balance among accuracy, speed and hardware cost. To reduce the design…
Unmanned Aerial Vehicles (UAVs) hold immense potential for critical applications, such as search and rescue operations, where accurate perception of indoor environments is paramount. However, the concurrent amalgamation of localization, 3D…
Feature matching dominates the time costs in structure from motion (SfM). The primary contribution of this study is a GPU data schedule algorithm for efficient feature matching of Unmanned aerial vehicle (UAV) images. The core idea is to…
The growing demand for low-latency computing in 6G is driving the use of UAV-based low-altitude mobile edge computing (MEC) systems. However, limited spectrum often leads to severe uplink interference among ground terminals (GTs). In this…
In this study, we present an end-to-end pipeline capable of converting drone-captured video streams into high-fidelity 3D reconstructions with minimal latency. Unmanned aerial vehicles (UAVs) are extensively used in aerial real-time…
Security is the most important part in data communication system, where more randomization in secret keys increases the security as well as complexity of the cryptography algorithms. As a result in recent dates these algorithms are…
This paper presents benchmark tests of various visual(-inertial) odometry algorithms on NVIDIA Jetson platforms. The compared algorithms include mono and stereo, covering Visual Odometry (VO) and Visual-Inertial Odometry (VIO): VINS-Mono,…
While iterative stereo matching achieves high accuracy, its dependence on Recurrent Neural Networks (RNN) hinders edge deployment, a challenge underexplored in existing researches. We analyze iterative refinement and reveal that disparity…
Online augmentation of an oblique aerial image sequence with structural information is an essential aspect in the process of 3D scene interpretation and analysis. One key aspect in this is the efficient dense image matching and depth…