Related papers: A New Formalism, Method and Open Issues for Zero-S…
We introduce the Laser Learning Environment (LLE), a collaborative multi-agent reinforcement learning environment in which coordination is central. In LLE, agents depend on each other to make progress (interdependence), must jointly take…
In iterated games, a player can unilaterally exert influence over the outcome through a careful choice of strategy. A powerful class of such "payoff control" strategies was discovered by Press and Dyson (2012). Their so-called…
This paper investigates the network load balancing problem in data centers (DCs) where multiple load balancers (LBs) are deployed, using the multi-agent reinforcement learning (MARL) framework. The challenges of this problem consist of the…
This work studies the challenge of aligning large language models (LLMs) with offline preference data. We focus on alignment by Reinforcement Learning from Human Feedback (RLHF) in particular. While popular preference optimization methods…
In this paper, we address the inverse problem for linear-quadratic differential non-cooperative games with output-feedback. Given players' stabilizing feedback laws, the goal is to find cost function parameters that lead to a game for which…
Federated learning is an effective way of extracting insights from different user devices while preserving the privacy of users. However, new classes with completely unseen data distributions can stream across any device in a federated…
The inability to communicate poses a major challenge to coordination in multi-agent reinforcement learning (MARL). Prior work has explored correlating local policies via shared randomness, sometimes in the form of a correlation device, as a…
Conventional centralised deep learning paradigms are not feasible when data from different sources cannot be shared due to data privacy or transmission limitation. To resolve this problem, federated learning has been introduced to transfer…
We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information…
Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require…
Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and…
We study policy optimization in Stackelberg mean field games (MFGs), a hierarchical framework for modeling the strategic interaction between a single leader and an infinitely large population of homogeneous followers. The objective can be…
Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…
This paper aims to balance performance and cost in a two-hop wireless cooperative communication network where the source and relays have contradictory optimization goals and make decisions in a distributed manner. This differs from most…
A central challenge in multi-agent reinforcement learning is enabling agents to adapt to previously unseen teammates in a zero-shot fashion. Prior work in zero-shot coordination often follows a two-stage process, first generating a diverse…
We formulate and study a decentralized multi-armed bandit (MAB) problem. There are M distributed players competing for N independent arms. Each arm, when played, offers i.i.d. reward according to a distribution with an unknown parameter. At…
Fairness in machine learning has received considerable attention. However, most studies on fair learning focus on either supervised learning or unsupervised learning. Very few consider semi-supervised settings. Yet, in reality, most machine…
We study the few-shot learning (FSL) problem, where a model learns to recognize new objects with extremely few labeled training data per category. Most of previous FSL approaches resort to the meta-learning paradigm, where the model…
This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative…
Common machine learning settings range from supervised tasks, where accurately labeled data is accessible, through semi-supervised and weakly-supervised tasks, where target labels are scant or noisy, to unsupervised tasks where labels are…