Related papers: A New Formalism, Method and Open Issues for Zero-S…
The combination of self-play and planning has achieved great successes in sequential games, for instance in Chess and Go. However, adapting algorithms such as AlphaZero to simultaneous games poses a new challenge. In these games, missing…
Zero-shot learning (ZSL) aims to recognize instances of unseen classes solely based on the semantic descriptions of the classes. Existing algorithms usually formulate it as a semantic-visual correspondence problem, by learning mappings from…
Off-policy learning methods seek to derive an optimal policy directly from a fixed dataset of prior interactions. This objective presents significant challenges, primarily due to the inherent distributional shift and value function…
This paper introduces semi-competitive differential game logic dGLsc, which enables verification of safety-critical applications that involve interactions between two agents. In dGLsc, these interactions are specified as games on hybrid…
In Emergent Communication (EC) agents learn to communicate with one another, but the protocols that they develop are specialised to their training community. This observation led to research into Zero-Shot Coordination (ZSC) for learning…
Two-team zero-sum games are one of the most important paradigms in game theory. In this paper, we focus on finding an unexploitable equilibrium in large team games. An unexploitable equilibrium is a worst-case policy, where members in the…
This paper is concerned with a two-person zero-sum indefinite stochastic linear-quadratic Stackelberg differential game with asymmetric informational uncertainties, where both the leader and follower face different and unknown disturbances.…
We propose a zero-shot learning relation classification (ZSLRC) framework that improves on state-of-the-art by its ability to recognize novel relations that were not present in training data. The zero-shot learning approach mimics the way…
The success of federated learning (FL) ultimately depends on how strategic participants behave under partial observability, yet most formulations still treat FL as a static optimization problem. We instead view FL deployments as governed…
Zero-shot human-AI coordination is the training of an ego-agent to coordinate with humans without human data. Most studies on zero-shot human-AI coordination have focused on enhancing the ego-agent's coordination ability in a given…
Zero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by…
We present the task of "Social Rearrangement", consisting of cooperative everyday tasks like setting up the dinner table, tidying a house or unpacking groceries in a simulated multi-agent environment. In Social Rearrangement, two robots…
Multi-label classification (MLC) remains vulnerable to label imbalance, spurious correlations, and distribution shifts, challenges that are particularly detrimental to rare label prediction. To address these limitations, we introduce the…
In this paper, we present the combined learning-and-control (CLC) approach, which is a new way to solve optimal control problems with unknown dynamics by unifying model-based control and data-driven learning. The key idea is simple: we…
We consider a novel formulation of the problem of Active Few-Shot Classification (AFSC) where the objective is to classify a small, initially unlabeled, dataset given a very restrained labeling budget. This problem can be seen as a rival…
Guided cooperation allows intelligent agents with heterogeneous capabilities to work together by following a leader-follower type of interaction. However, the associated control problem becomes challenging when the leader agent does not…
Training agents in cooperative settings offers the promise of AI agents able to interact effectively with humans (and other agents) in the real world. Multi-agent reinforcement learning (MARL) has the potential to achieve this goal,…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement against an adversary in uncertain networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
Zero Shot Learning (ZSL) enables a learning model to classify instances of an unseen class during training. While most research in ZSL focuses on single-label classification, few studies have been done in multi-label ZSL, where an instance…
Zero-shot learning transfers knowledge from seen classes to novel unseen classes to reduce human labor of labelling data for building new classifiers. Much effort on zero-shot learning however has focused on the standard multi-class…