Related papers: Catch-A-Waveform: Learning to Generate Audio from …
Self-imitating feedback is an effective and learner-friendly method for non-native learners in Computer-Assisted Pronunciation Training. Acoustic characteristics in native utterances are extracted and transplanted onto learner's own speech…
Music generation models can produce high-fidelity coherent accompaniment given complete audio input, but are limited to editing and loop-based workflows. We study real-time audio-to-audio accompaniment: as a model hears an input audio…
Sampling, the practice of reusing recorded music or sounds from another source in a new work, is common in popular music genres like hip-hop and rap. Numerous services have emerged that allow users to identify connections between samples…
We present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize…
Nowadays vast amounts of speech data are recorded from low-quality recorder devices such as smartphones, tablets, laptops, and medium-quality microphones. The objective of this research was to study the automatic generation of high-quality…
In this work, we propose WaveFlow, a small-footprint generative flow for raw audio, which is directly trained with maximum likelihood. It handles the long-range structure of 1-D waveform with a dilated 2-D convolutional architecture, while…
Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular…
Training audio-to-image generative models requires an abundance of diverse audio-visual pairs that are semantically aligned. Such data is almost always curated from in-the-wild videos, given the cross-modal semantic correspondence that is…
This paper adapts a StyleGAN model for speech generation with minimal or no conditioning on text. StyleGAN is a multi-scale convolutional GAN capable of hierarchically capturing data structure and latent variation on multiple spatial (or…
Music therapy has been shown in recent years to provide multiple health benefits related to emotional wellness. In turn, maintaining a healthy emotional state has proven to be effective for patients undergoing treatment, such as Parkinson's…
Children efficiently acquire language not just by listening, but by interacting with others in their social environment. Conversely, large language models are typically trained with next-word prediction on massive amounts of text. Motivated…
Obtaining large-scale human-labeled datasets to train acoustic representation models is a very challenging task. On the contrary, we can easily collect data with machine-generated labels. In this work, we propose to exploit…
We propose a novel method for generating high-resolution videos of talking-heads from speech audio and a single 'identity' image. Our method is based on a convolutional neural network model that incorporates a pre-trained StyleGAN…
Audio captioning aims at generating natural language descriptions for audio clips automatically. Existing audio captioning models have shown promising improvement in recent years. However, these models are mostly trained via maximum…
While recent generative models can produce engaging music, their utility is limited. The variation in the music is often left to chance, resulting in compositions that lack structure. Pieces extending beyond a minute can become incoherent…
We introduce SRC-gAudio, a novel audio generation model designed to facilitate text-to-audio generation across a wide range of sampling rates within a single model architecture. SRC-gAudio incorporates the sampling rate as part of the…
Fast and user-controllable music generation could enable novel ways of composing or performing music. However, state-of-the-art music generation systems require large amounts of data and computational resources for training, and are slow at…
We consider the challenging problem of audio to animated video generation. We propose a novel method OneShotAu2AV to generate an animated video of arbitrary length using an audio clip and a single unseen image of a person as an input. The…
This paper proposes a framework for modeling sound change that combines deep learning and iterative learning. Acquisition and transmission of speech is modeled by training generations of Generative Adversarial Networks (GANs) on unannotated…
This article presents a review of typical techniques used in three distinct aspects of deep learning model development for audio generation. In the first part of the article, we provide an explanation of audio representations, beginning…