Related papers: Catch-A-Waveform: Learning to Generate Audio from …
Continual learning consists in incrementally training a model on a sequence of datasets and testing on the union of all datasets. In this paper, we examine continual learning for the problem of sound classification, in which we wish to…
Existing generative models for 3D shapes are typically trained on a large 3D dataset, often of a specific object category. In this paper, we investigate the deep generative model that learns from only a single reference 3D shape.…
Recent advances in foundation models have enabled audio-generative models that produce high-fidelity sounds associated with music, events, and human actions. Despite the success achieved in modern audio-generative models, the conventional…
Learning-based Text To Speech systems have the potential to generalize from one speaker to the next and thus require a relatively short sample of any new voice. However, this promise is currently largely unrealized. We present a method that…
Directly learning to generate audio waveforms in an autoregressive manner is a challenging task, due to the length of the raw sequences and the existence of important structure on many different timescales. Traditional approaches based on…
Generative models have gained more and more attention in recent years for their remarkable success in tasks that required estimating and sampling data distribution to generate high-fidelity synthetic data. In speech, text-to-speech…
Efficient audio synthesis is an inherently difficult machine learning task, as human perception is sensitive to both global structure and fine-scale waveform coherence. Autoregressive models, such as WaveNet, model local structure at the…
We consider the generative modeling of speech over multiple minutes, a requirement for long-form multimedia generation and audio-native voice assistants. However, textless spoken language models struggle to generate plausible speech past…
In audio-related creative tasks, sound designers often seek to extend and morph different sounds from their libraries. Generative audio models, capable of creating audio using examples as references, offer promising solutions. By masking…
Sequential models achieve state-of-the-art results in audio, visual and textual domains with respect to both estimating the data distribution and generating high-quality samples. Efficient sampling for this class of models has however…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…
Large deep-learning models for music, including those focused on learning general-purpose music audio representations, are often assumed to require substantial training data to achieve high performance. If true, this would pose challenges…
Audio-based generative models for music have seen great strides recently, but so far have not managed to produce full-length music tracks with coherent musical structure from text prompts. We show that by training a generative model on long…
While many topics of the learning-based approach to automated music generation are under active research, musical form is under-researched. In particular, recent methods based on deep learning models generate music that, at the largest time…
Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient,…
We introduce Generative Spoken Language Modeling, the task of learning the acoustic and linguistic characteristics of a language from raw audio (no text, no labels), and a set of metrics to automatically evaluate the learned representations…
The recent surge in popularity of diffusion models for image generation has brought new attention to the potential of these models in other areas of media generation. One area that has yet to be fully explored is the application of…
Generative Adversarial Networks (GANs) have become exceedingly popular in a wide range of data-driven research fields, due in part to their success in image generation. Their ability to generate new samples, often from only a small amount…
We present a system for generating novel lyrics lines conditioned on music audio. A bimodal neural network model learns to generate lines conditioned on any given short audio clip. The model consists of a spectrogram variational autoencoder…
Gaps, dropouts and short clips of corrupted audio are a common problem and particularly annoying when they occur in speech. This paper uses machine learning to regenerate gaps of up to 320ms in an audio speech signal. Audio regeneration is…