Related papers: ClipGen: A Deep Generative Model for Clipart Vecto…
Deep generative models have shown great promise when it comes to synthesising novel images. While they can generate images that look convincing on a higher-level, generating fine-grained details is still a challenge. In order to foster…
This work presents CLIPDraw, an algorithm that synthesizes novel drawings based on natural language input. CLIPDraw does not require any training; rather a pre-trained CLIP language-image encoder is used as a metric for maximizing…
Nowadays, there are many diffusion and autoregressive models that show impressive results for generating images from text and other input domains. However, these methods are not intended for ultra-high-resolution image synthesis. Vector…
Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework…
We introduce VectorPainter, a novel framework designed for reference-guided text-to-vector-graphics synthesis. Based on our observation that the style of strokes can be an important aspect to distinguish different artists, our method…
Deep learning approaches heavily rely on high-quality human supervision which is nonetheless expensive, time-consuming, and error-prone, especially for image segmentation task. In this paper, we propose a method to automatically synthesize…
We present an assistive system for clipart design by providing visual scaffolds from the unseen viewpoints. Inspired by the artists' creation process, our system constructs the visual scaffold by first synthesizing the reference 3D shape of…
Automatic font generation based on deep learning has aroused a lot of interest in the last decade. However, only a few recently-reported approaches are capable of directly generating vector glyphs and their results are still far from…
Deep learning models can encounter unexpected failures, especially when dealing with challenging sub-populations. One common reason for these failures is the occurrence of objects in backgrounds that are rarely seen during training. To gain…
State-of-the-art approaches in computer vision heavily rely on sufficiently large training datasets. For real-world applications, obtaining such a dataset is usually a tedious task. In this paper, we present a fully automated pipeline to…
Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. In this work, we propose \textbf{ViewCrafter}, a novel method for synthesizing high-fidelity novel…
Recent advance of large scale similarity search involves using deeply learned representations to improve the search accuracy and use vector quantization methods to increase the search speed. However, how to learn deep representations that…
Layers have become indispensable tools for professional artists, allowing them to build a hierarchical structure that enables independent control over individual visual elements. In this paper, we propose LayeringDiff, a novel pipeline for…
View synthesis aims to produce unseen views from a set of views captured by two or more cameras at different positions. This task is non-trivial since it is hard to conduct pixel-level matching among different views. To address this issue,…
Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to…
Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create…
We present a new weakly supervised learning-based method for generating novel category-specific 3D shapes from unoccluded image collections. Our method is weakly supervised and only requires silhouette annotations from unoccluded,…
We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our…
Grasping is a complex process involving knowledge of the object, the surroundings, and of oneself. While humans are able to integrate and process all of the sensory information required for performing this task, equipping machines with this…
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to…