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The probability of an event is in the range of [0, 1]. In a sample space S, the value of probability determines whether an outcome is true or false. The probability of an event Pr(A) that will never occur = 0. The probability of the event…

Artificial Intelligence · Computer Science 2023-12-12 Kennedy Efosa Ehimwenma , Safiya Al Sharji , Maruf Raheem

Broadcasts and timelines are the primary mechanism of information exchange in online social platforms today. Services like Facebook, Twitter and Instagram have enabled ordinary people to reach large audiences spanning cultures and…

Social and Information Networks · Computer Science 2016-10-20 Emaad Manzoor , Haewoon Kwak , Panos Kalnis

In this paper we bring a novel approach to the theory of tournament rankings. We combine two different theories that are widely used to establish rankings of populations after a given tournament. First, we use the statistical approach of…

General Mathematics · Mathematics 2007-05-23 M. Brozos-Vazquez , M. A. Campo-Cabana , J. C. Diaz-Ramos , J. Gonzalez-Diaz

A growing number of people are using catch-up TV services rather than watching simultaneously with other audience members at the time of broadcast. However, computational support for such catching-up users has not been well explored. In…

Human-Computer Interaction · Computer Science 2021-04-13 Riku Arakawa , Hiromu Yakura

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Interleaving is an online evaluation approach for information retrieval systems that compares the effectiveness of ranking functions in interpreting the users' implicit feedback. Previous work such as Hofmann et al (2011) has evaluated the…

Information Retrieval · Computer Science 2023-03-20 Alessandro Benedetti , Anna Ruggero

Esports and high performance human-computer interaction are on the forefront of applying new hardware and software technologies in practice. Despite that, there is a paucity of research on how semi-professional and professional championship…

Human-Computer Interaction · Computer Science 2023-11-10 Andrzej Białecki , Peter Xenopoulos , Paweł Dobrowolski , Robert Białecki , Jan Gajewski

Home entertainment systems feature in a variety of usage scenarios with one or more simultaneous users, for whom the complexity of choosing media to consume has increased rapidly over the last decade. Users' decision processes are complex…

Information Retrieval · Computer Science 2019-10-01 Miklas S. Kristoffersen , Sven E. Shepstone , Zheng-Hua Tan

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

Artificial Intelligence · Computer Science 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

A $p$-beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment designed to test…

General Economics · Economics 2025-10-23 Iuliia Alekseenko , Dmitry Dagaev , Sofia Paklina , Petr Parshakov

Does more information elicit users compliance and engagement, or the other way around? This paper explores the relationship between content strategy and user experience (UX). Specifically, we examine how the amount of information provided…

Human-Computer Interaction · Computer Science 2018-06-05 Nim Dvir , Ruti Gafni

We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player $i$'s prediction…

Computer Science and Game Theory · Computer Science 2017-07-10 Maurice Koster , Sascha Kurz , Ines Lindner , Stefan Napel

League competition is investigated using random processes and scaling techniques. In our model, a weak team can upset a strong team with a fixed probability. Teams play an equal number of head-to-head matches and the team with the largest…

Physics and Society · Physics 2007-08-13 E. Ben-Naim , N. W. Hengartner

Optimal dissemination schemes have previously been studied for peer-to-peer live streaming applications. Live streaming being a delay-sensitive application, fine tuning of dissemination parameters is crucial. In this report, we investigate…

Networking and Internet Architecture · Computer Science 2009-09-10 Nidhi Hegde , Fabien Mathieu , Diego Perino

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

Social and Information Networks · Computer Science 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

Social and Information Networks · Computer Science 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

Individual sports competitions provide a natural setting for examining the relative importance of talent and luck/chance in achieving success. The belief that success is primarily due to individual abilities and hard work rather than…

Physics and Society · Physics 2023-11-14 Chiara Zappalá , Alessio Emanuele Biondo , Alessandro Pluchino , Andrea Rapisarda

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the…

Multimedia · Computer Science 2021-01-08 Saeed Shafiee Sabet , Steven Schmidt , Saman Zadtootaghaj , Carsten Griwodz , Sebastian Moller

We consider a communication system where a group of users, interconnected in a bidirectional gossip network, wishes to follow a time-varying source, e.g., updates on an event, in real-time. The users wish to maintain their expected version…

Information Theory · Computer Science 2024-05-02 Priyanka Kaswan , Melih Bastopcu , Sennur Ulukus , S. Rasoul Etesami , Tamer Başar