Related papers: Partial particle and wave information and weak dua…
While many games were designed for steganography and robust watermarking, few focused on reversible watermarking. We present a two-encoder game related to the rate-distortion optimization of content-adaptive reversible watermarking. In the…
Wave-particle duality finds a natural application for electrons or light propagating in disordered media where coherent corrections to transport are given by two-wave interference. For scatterers with internal degrees of freedom, these…
A reasonable explanation of the confounding wave-particle duality of matter is presented in terms of the reality of the wave nature of a particle. In this view a quantum particle is an objectively real wave packet consisting of irregular…
A general model for zero-sum stochastic games with asymmetric information is considered. In this model, each player's information at each time can be divided into a common information part and a private information part. Under certain…
The classical theories of communication rely on the assumption that there has to be a flow of particles from Bob to Alice in order for him to send a message to her. We develop a quantum protocol that allows Alice to perceive Bob's message…
We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
We study general teleportation scheme with an arbitrary state of the pair of particles (2 and 3) shared by Alice and Bob, and arbitrary measurements on the input particle 1 and one of the members (2) of the pair on Alice's side. We find an…
This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…
A setup is proposed to play a quantum version of the famous bimatrix game of Prisoners' Dilemma. Multi-slit electron diffraction with each player's pure strategy consisting of opening one of the two slits at his/her disposal are essential…
We propose an entanglement sharing protocol based on separable states. Initially, two parties, Alice and Bob, share a two-mode separable Gaussian state. Alice then splits her mode into two separable modes and distributes them between two…
Bohr's principle of complementarity, in the context of a two-slit interference experiment, is understood as the quantitative measures of wave and particle natures following a duality relation ${\mathcal D}^2+{\mathcal V}^2 \le 1$. Here…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…
Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…
Wave-particle duality is one of the fundamental properties of matter and at the same time, one of the mysteries of modern physics. In this paper, we propose and analyze a new interpretation of the wave-particle duality, and propose a new…
We introduce a natural variant of the parallel chip-firing game, called the diffusion game. Chips are initially assigned to vertices of a graph. At every step, all vertices simultaneously send one chip to each neighbour with fewer chips. As…
The behavior of entangled quantum systems can generally not be explained as being determined by shared classical randomness. In the first part of this paper, we propose a simple game for n players demonstrating this non-local property of…
We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor…
We consider a wireless channel shared by multiple transmitter-receiver pairs. Their transmissions interfere with each other. Each transmitter-receiver pair aims to maximize its long-term average transmission rate subject to an average power…
Differential games with asymmetric information were introduced by Cardaliaguet (2007). As in repeated games with lack of information on both sides (Aumann and Maschler (1995)), each player receives a private signal (his type) before the…