Related papers: Partial particle and wave information and weak dua…
The concepts of geometric phase and wave-particle duality are interlinked to several fundamental phenomena in quantum physics, but their mutual relationship still forms an uncharted open problem. Here we address this question by studying…
Fingerprinting is a technique in communication complexity in which two parties (Alice and Bob) with large data sets send short messages to a third party (a referee), who attempts to compute some function of the larger data sets. For the…
Wave-particle duality as one of the expression of Bohr complementarity is a significant concept in the field of quantum mechanics. Quantitative analysis of wave-particle duality aims to establish a complementary relation between the…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
"Guess Who?" is a popular two player game where players ask "Yes"/"No" questions to search for their opponent's secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal…
We consider the following cake cutting game: Alice chooses a set P of n points in the square (cake) [0,1]^2, where (0,0) is in P; Bob cuts out n axis-parallel rectangles with disjoint interiors, each of them having a point of P as the lower…
Stunning progresses in the experimental resolution and control of natural or man-made complex systems at the level of their quantum mechanical constituents raises the question, across diverse subdisciplines of physics, chemistry and…
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…
A scheme is proposed by which two parties, Alice and Bob, can securely exchange real numbers. The scheme requires Alice and Bob to share entanglement and both to perform Bell-state measurements. With a qubit system two real numbers can each…
Recently, Shi et al. (Phys. Rev. A, 2015) proposed Quantum Oblivious Set Member Decision Protocol (QOSMDP) where two legitimate parties, namely Alice and Bob, play a game. Alice has a secret $k$ and Bob has a set $\{k_1,k_2,\cdots k_n\}$.…
We discuss sequential unambiguous state-discrimination measurements performed on the same qubit. Alice prepares a qubit in one of two possible states. The qubit is first sent to Bob, who measures it, and then on to Charlie, who also…
In this article we analyze a partial-information Nash Q-learning algorithm for a general 2-player stochastic game. Partial information refers to the setting where a player does not know the strategy or the actions taken by the opposing…
Quantum games with incomplete information can be studied within a Bayesian framework. We consider a version of prisoner's dilemma (PD) in this framework with three players and characterize the Nash equilibria. A variation of the standard PD…
We propose a communication protocol exploiting correlations between two events with a definite time-ordering: a) the outcome of a {\em weak measurement} on a spin, and b) the outcome of a subsequent ordinary measurement on the spin. In our…
We consider extensive form win-lose games over a complete binary-tree of depth $n$ where players act in an alternating manner. We study arguably the simplest random structure of payoffs over such games where 0/1 payoffs in the leafs are…
I consider two identical quantum particles in two boxes. We can split each box, and thereby the wavefunction of each particle, into two parts. When two half boxes are interchanged and combined with the other halves, where do the two…
We study a class of two-player repeated games with incomplete information and informational externalities. In these games, two states are chosen at the outset, and players get private information on the pair, before engaging in repeated…
We consider devices with two inputs and two outputs, Alice and Bob each having access to one input and one output. To such a device we associate time-reverses by exchanging the roles of the inputs and the outputs. We find that there are…
It is proposed that the paradox of wave-particle duality in quantum mechanics may be resolved using a physical picture analogous to magnetic domains. Within this picture, a quantum particle represents a coherent region of a quantum wave…
We consider a sub-class of bi-matrix games which we refer to as two-person (hereafter referred to as two-player) additively-separable sum (TPASS) games, where the sum of the pay-offs of the two players is additively separable. The row…