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Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…

Graphics · Computer Science 2024-12-13 Zekun Hao , David W. Romero , Tsung-Yi Lin , Ming-Yu Liu

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Yuan-Chen Guo , Yan-Pei Cao , Chen Wang , Yu He , Ying Shan , Xiaohu Qie , Song-Hai Zhang

We present a novel coarse-to-fine framework that derives a semi-regular multiscale mesh representation of an original input mesh via remeshing. Our approach differs from the conventional mesh wavelet transform strategy in two ways. First,…

Image and Video Processing · Electrical Eng. & Systems 2018-10-09 Hao-Chiang Shao

The task of reconstructing detailed 3D human body models from images is interesting but challenging in computer vision due to the high freedom of human bodies. In order to tackle the problem, we propose a coarse-to-fine method to…

Computer Vision and Pattern Recognition · Computer Science 2020-12-14 Zhongguo Li , Magnus Oskarsson , Anders Heyden

We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed…

Image and Video Processing · Electrical Eng. & Systems 2025-06-03 Chenjunjie Wang , Shashank N. Sridhara , Eduardo Pavez , Antonio Ortega , Cheng Chang

In the European Union, buildings account for 42% of energy use and 35% of greenhouse gas emissions. Since most existing buildings will still be in use by 2050, retrofitting is crucial for emissions reduction. However, current building…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Etienne Chassaing , Florent Forest , Olga Fink , Malcolm Mielle

We explore the recently-proposed Virtual Element Method (VEM) for numerical solution of boundary value problems on arbitrary polyhedral meshes. More specifically, we focus on the elasticity equations in three-dimensions and elaborate upon…

Numerical Analysis · Mathematics 2015-07-22 Arun L. Gain , Cameron Talischi , Glaucio H. Paulino

We address the problem of synthesizing new video frames in an existing video, either in-between existing frames (interpolation), or subsequent to them (extrapolation). This problem is challenging because video appearance and motion can be…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Ziwei Liu , Raymond A. Yeh , Xiaoou Tang , Yiming Liu , Aseem Agarwala

This paper presents a new algorithm, Weighted Squared Volume Minimization (WSVM), for generating high-quality tetrahedral meshes from closed triangle meshes. Drawing inspiration from the principle of minimal surfaces that minimize squared…

Graphics · Computer Science 2024-09-10 Kaixin Yu , Yifu Wang , Peng Song , Xiangqiao Meng , Ying He , Jianjun Chen

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Minghao Guo , Bohan Wang , Kaiming He , Wojciech Matusik

In the context of adaptive remeshing, the virtual element method provides significant advantages over the finite element method. The attractive features of the virtual element method, such as the permission of arbitrary element geometries,…

Numerical Analysis · Mathematics 2023-08-16 Daniel van Huyssteen , Felipe Lopez Rivarola , Guillermo Etse , Paul Steinmann

We present XCube (abbreviated as $\mathcal{X}^3$), a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to $1024^3$…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Xuanchi Ren , Jiahui Huang , Xiaohui Zeng , Ken Museth , Sanja Fidler , Francis Williams

Advances in 3D imaging technology in recent years have allowed for increasingly high resolution volumetric images of large specimen. The resulting datasets of hundreds of Gigabytes in size call for new scalable and memory efficient…

Computer Vision and Pattern Recognition · Computer Science 2022-05-05 Dominik Drees , Xiaoyi Jiang

In this work, we address the lack of 3D understanding of generative neural networks by introducing a persistent 3D feature embedding for view synthesis. To this end, we propose DeepVoxels, a learned representation that encodes the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Vincent Sitzmann , Justus Thies , Felix Heide , Matthias Nießner , Gordon Wetzstein , Michael Zollhöfer

Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…

Robotics · Computer Science 2026-01-01 Qian Wang , Omar Abdellall , Tony Gao , Xiatao Sun , Daniel Rakita

We advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. The key benefits of such grids is two-fold. First, they provide a highly adaptive…

Graphics · Computer Science 2025-06-16 Anis Benyoub , Jonathan Dupuy

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

Part-based 3D generation holds great potential for various applications. Previous part generators that represent parts using implicit vector-set tokens often suffer from insufficient geometric details. Another line of work adopts an…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Lihe Ding , Shaocong Dong , Yaokun Li , Chenjian Gao , Xiao Chen , Rui Han , Yihao Kuang , Hong Zhang , Bo Huang , Zhanpeng Huang , Zibin Wang , Dan Xu , Tianfan Xue

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhenhua Du , Zhen Tan , Haoyu Zhang , Dewen Hu , Shuaifeng Zhi , Peidong Liu