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Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Yan Zheng , Lemeng Wu , Xingchao Liu , Zhen Chen , Qiang Liu , Qixing Huang

X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-20 Ander Biguri , Hossein Towsyfyan , Richard Boardman , Thomas Blumensath

One remarkable feature of virtual element methods (VEMs) is their great flexibility and robustness when used on almost arbitrary polytopal meshes. This very feature makes it widely used in both fitted and unfitted mesh methods. Despite…

Numerical Analysis · Mathematics 2025-01-09 Ruchi Guo

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Yihao Luo , Yikai Wang , Zhengrui Xiang , Yuliang Xiu , Guang Yang , ChoonHwai Yap

Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…

Graphics · Computer Science 2021-04-26 Chenlei Lv , Weisi Lin , Baoquan Zhao

We propose a new tetrahedral meshing method, fTetWild, to convert triangle soups into high-quality tetrahedral meshes. Our method builds on the TetWild algorithm, replacing the rational triangle insertion with a new incremental approach to…

Graphics · Computer Science 2022-02-04 Yixin Hu , Teseo Schneider , Bolun Wang , Denis Zorin , Daniele Panozzo

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

In this paper, we introduce a new 3D hex mesh visual analysis system that emphasizes poor-quality areas with an aggregated glyph, highlights overlapping elements, and provides detailed boundary error inspection in three forms. By supporting…

Graphics · Computer Science 2024-03-04 Lei Si , Guoning Chen

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

The generation of high-fidelity view synthesis is essential for robotic navigation and interaction but remains challenging, particularly in indoor environments and real-time scenarios. Existing techniques often require significant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Sen Wang , Qing Cheng , Stefano Gasperini , Wei Zhang , Shun-Cheng Wu , Niclas Zeller , Daniel Cremers , Nassir Navab

In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh generation, as well as post processing algorithms for connectivity editing and mesh…

The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…

Many materials show anisotropic light scattering patterns due to the shape and local alignment of their underlying micro structures: surfaces with small elements such as fibers, or the ridges of a brushed metal, are very sparse and require…

Graphics · Computer Science 2026-04-16 Javier Fabre , Carlos Castillo , Carlos Rodriguez-Pardo , Jorge Lopez-Moreno

The neural radiance fields (NeRF) have emerged as a prominent methodology for synthesizing realistic images of novel views. While neural radiance representations based on voxels or mesh individually offer distinct advantages, excelling in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Chenhao Zhang , Yongyang Zhou , Lei Zhang

Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geometric abstraction, semantic preservation, and discrete color…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Yi-Chuan Huang , Jiewen Chan , Hao-Jen Chien , Yu-Lun Liu

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Konstantinos Rematas , Vittorio Ferrari

Real-time detection of objects in the 3D scene is one of the tasks an autonomous agent needs to perform for understanding its surroundings. While recent Deep Learning-based solutions achieve satisfactory performance, their high…

Computer Vision and Pattern Recognition · Computer Science 2021-05-24 Illia Oleksiienko , Alexandros Iosifidis

We propose a two-stage algorithm for generating Delaunay triangulations in 2D and Delaunay tetrahedra in 3D that employs near maximal Poisson-disk sampling. The method generates a variable resolution mesh in 2- and 3-dimensions in linear…

Numerical Analysis · Mathematics 2021-05-24 Johannes Krotz , Matthew R. Sweeney , Carl W. Gable , Jeffrey D. Hyman , Juan M. Restrepo

Voxel-based 3D object classification has been thoroughly studied in recent years. Most previous methods convert the classic 2D convolution into a 3D form that will be further applied to objects with binary voxel representation for…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Ji Luo , Hui Cao , Jie Wang , Siyu Zhang , Shen Cai
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