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A recent line of work in mechanism design has focused on guaranteeing incentive compatibility for agents without contingent reasoning skills: obviously strategyproof mechanisms guarantee that it is "obvious" for these imperfectly rational…

Computer Science and Game Theory · Computer Science 2023-12-14 Thomas Archbold , Bart de Keijzer , Carmine Ventre

In statistical physics, the conservation of particle number results in the equalization of the chemical potential throughout a system at equilibrium. In contrast, the homogeneity of utility in socio-economic models is usually thought to…

Physics and Society · Physics 2011-02-18 Rémi Lemoy , Eric Bertin , Pablo Jensen

We establish that all strategy-proof social choice rules in strict preference domains follow necessarily a two-step procedure. In the first step, agents are asked to reveal some specific information about their preferences. Afterwards, a…

Theoretical Economics · Economics 2023-04-26 Jorge Alcalde-Unzu , Marc Vorsatz

We introduce a logic specifically designed to support reasoning about social choice functions. The logic includes operators to capture strategic ability, and operators to capture agent preferences. We establish a correspondence between…

Multiagent Systems · Computer Science 2011-04-29 Nicolas Troquard , Wiebe van der Hoek , Michael Wooldridge

We introduce a new methodology that enables detection of the onset of convergence towards Nash equilibria in simple repeated games with infinitely large strategy spaces, thereby revealing the heuristics used in decision-making. The method…

General Finance · Quantitative Finance 2020-05-06 Jørgen Vitting Andersen , Philippe de Peretti

We consider dominant strategy implementation in private values settings, when agents have multi-dimensional types, the set of alternatives is finite, monetary transfers are allowed, and agents have quasi-linear utilities. We show that any…

Computer Science and Game Theory · Computer Science 2010-03-09 Debasis Mishra , Arunava Sen

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

We study the problem of allocating indivisible items to budget-constrained agents, aiming to provide fairness and efficiency guarantees. Specifically, our goal is to ensure that the resulting allocation is envy-free up to any item (EFx)…

Computer Science and Game Theory · Computer Science 2023-08-04 Marius Garbea , Vasilis Gkatzelis , Xizhi Tan

We study conditions for the existence of stable and group-strategy-proof mechanisms in a many-to-one matching model with contracts if students' preferences are monotone in contract terms. We show that "equivalence", properly defined, to a…

Theoretical Economics · Economics 2021-07-13 Jan Christoph Schlegel

We study the problem of designing truthful and fair mechanisms when allocating a mixture of divisible and indivisible goods. We first show that there does not exist an EFM (envy-free for mixed goods) and truthful mechanism in general. This…

Computer Science and Game Theory · Computer Science 2023-05-17 Zihao Li , Shengxin Liu , Xinhang Lu , Biaoshuai Tao

We study surplus division in network constrained bilateral matching markets with transferable utility. We introduce a new solution concept, the credible bargaining solution, which refines stability by requiring that, for each matched pair…

Theoretical Economics · Economics 2026-01-15 Kang Rong , Qianfeng Tang

Correctness is an emergent property of systems where exposing error is cheaper than committing it. In dynamic, low-trust environments, autonomous AI agents benefit from delegating work to sub-agents, yet correctness cannot be assured…

Computer Science and Game Theory · Computer Science 2025-12-03 David Shi , Kevin Joo

We study organizational elections in which each group nominates one candidate and receives as payoff its members expected utility under a probabilistic winning rule. We empirically justify a standard monotonicity assumption by simulating…

Computer Science and Game Theory · Computer Science 2026-02-06 Chuang-Chieh Lin , Chi-Jen Lu , Po-An Chen , Chih-Chieh Hung

We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…

Computer Science and Game Theory · Computer Science 2024-04-11 Pinyan Lu , Zihan Luo , Jialin Zhang

Multi-agent imitation learning (MA-IL) aims to learn optimal policies from expert demonstrations of interactions in multi-agent interactive domains. Despite existing guarantees on the performance of the resulting learned policies,…

Machine Learning · Computer Science 2026-02-25 Antoine Bergerault , Volkan Cevher , Negar Mehr

The identification of the network effect is based on either group size variation, the structure of the network or the relative position in the network. I provide easy-to-verify necessary conditions for identification of undirected network…

Econometrics · Economics 2019-02-19 Guy Tchuente

We study the consequences of adopting products by agents who form a social network. To this end we use the threshold model introduced in Apt and Markakis, arXiv:1105.2434, in which the nodes influenced by their neighbours can adopt one out…

Social and Information Networks · Computer Science 2012-11-30 Sunil Simon , Krzysztof R. Apt

We study the distribution of strategies in a large game that models how agents choose among different double auction markets. We classify the possible mean field Nash equilibria, which include potentially segregated states where an agent…

Computer Science and Game Theory · Computer Science 2018-09-05 Robin Nicole , Peter Sollich

The probabilistic serial (PS) rule is a prominent randomized rule for assigning indivisible goods to agents. Although it is well known for its good fairness and welfare properties, it is not strategyproof. In view of this, we address…

Computer Science and Game Theory · Computer Science 2015-04-01 Haris Aziz , Serge Gaspers , Simon Mackenzie , Nicholas Mattei , Nina Narodytska , Toby Walsh

Nash Q-learning may be considered one of the first and most known algorithms in multi-agent reinforcement learning (MARL) for learning policies that constitute a Nash equilibrium of an underlying general-sum Markov game. Its original proof…

Machine Learning · Computer Science 2023-03-02 Pedro Cisneros-Velarde , Sanmi Koyejo
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