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The contextual duelling bandit problem models adaptive recommender systems, where the algorithm presents a set of items to the user, and the user's choice reveals their preference. This setup is well suited for implicit choices users make…

Machine Learning · Computer Science 2025-08-27 Suryanarayana Sankagiri , Jalal Etesami , Pouria Fatemi , Matthias Grossglauser

Ladder tournaments are widely used to rank individuals in real-world organizations and games. Their mathematical properties however are still poorly understood. We formalize the ranking rule generated by a ladder tournament, and we show…

Combinatorics · Mathematics 2015-07-07 Roland Pongou , Bertrand Tchantcho , Narcisse Tedjeugang

We consider the problem of reward maximization in the dueling bandit setup along with constraints on resource consumption. As in the classic dueling bandits, at each round the learner has to choose a pair of items from a set of $K$ items…

Machine Learning · Computer Science 2023-12-29 Rohan Deb , Aadirupa Saha

Document-level relation extraction (DocRE) models generally use graph networks to implicitly model the reasoning skill (i.e., pattern recognition, logical reasoning, coreference reasoning, etc.) related to the relation between one entity…

Computation and Language · Computer Science 2021-06-04 Wang Xu , Kehai Chen , Tiejun Zhao

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…

Machine Learning · Computer Science 2021-09-27 Konrad Godlewski , Bartosz Sawicki

In-game friend recommendations significantly impact player retention and sustained engagement in online games. Balancing similarity and diversity in recommendations is crucial for fostering stronger social bonds across diverse player…

Human-Computer Interaction · Computer Science 2025-03-11 Xiyuan Wang , Ziang Li , Sizhe Chen , Xingxing Xing , Wei Wan , Quan Li

The design of optimal auctions is a problem of interest in economics, game theory and computer science. Despite decades of effort, strategyproof, revenue-maximizing auction designs are still not known outside of restricted settings.…

Computer Science and Game Theory · Computer Science 2021-10-19 Neehar Peri , Michael J. Curry , Samuel Dooley , John P. Dickerson

In this paper I study the natural selection between two games to determine, which game will dominate in the community as a result of natural selection. The formalization of this question in the form of a parametrized game and the…

Populations and Evolution · Quantitative Biology 2024-09-25 Georgiy Karev

The organisers of major sports competitions use different policies with respect to constraints in the group draw. Our paper aims to rationalise these choices by analysing the trade-off between attractiveness (the number of games played by…

Optimization and Control · Mathematics 2026-04-23 László Csató

Label ranking is a prediction task which deals with learning a mapping between an instance and a ranking (i.e., order) of labels from a finite set, representing their relevance to the instance. Boosting is a well-known and reliable ensemble…

Machine Learning · Computer Science 2020-09-24 Lihi Dery , Erez Shmueli

Focusing on Random Forests, we propose a multi-armed contextual bandit recommendation framework for feature-based selection of a single shallow tree of the learned ensemble. The trained system, which works on top of the Random Forest,…

Machine Learning · Statistics 2022-07-14 Tommaso Aldinucci , Enrico Civitelli , Leonardo di Gangi , Alessandro Sestini

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work…

Artificial Intelligence · Computer Science 2024-12-11 Ronaldo e Silva Vieira , Anderson Rocha Tavares , Luiz Chaimowicz

In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…

Probability · Mathematics 2021-07-20 Persi Diaconis , Ron Graham , Sam Spiro

Many latent (factorized) models have been proposed for recommendation tasks like collaborative filtering and for ranking tasks like document or image retrieval and annotation. Common to all those methods is that during inference the items…

Machine Learning · Computer Science 2012-10-19 Jason Weston , John Blitzer

People participate and activate in online social networks and thus tremendous amount of network data is generated; data regarding their interactions, interests and activities. Some people search for specific questions through online social…

Social and Information Networks · Computer Science 2019-01-23 Mohsen Shahriari , Ralf Klamma , Matthias Jarke

Complex networks are a great tool for simulating the outcomes of different strategies used within the iterated prisoners' dilemma game. However, because the strategies themselves rely on the connection between nodes, then initial network…

Physics and Society · Physics 2022-08-30 Louis Zhao , Chen Ye Gan , Minglu Zhao

Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…

Artificial Intelligence · Computer Science 2020-11-26 Azlan Iqbal

In this paper, a novel robotic grasping system is established to automatically pick up objects in cluttered scenes. A composite robotic hand composed of a suction cup and a gripper is designed for grasping the object stably. The suction cup…

Robotics · Computer Science 2023-02-22 Yuhong Deng , Xiaofeng Guo , Yixuan Wei , Kai Lu , Bin Fang , Di Guo , Huaping Liu , Fuchun Sun

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine
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