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Social robotics researchers are increasingly interested in multi-party trained conversational agents. With a growing demand for real-world evaluations, our study presents Large Language Models (LLMs) deployed in a month-long live show at…
The HCI field has demonstrated a growing interest in leveraging emerging technologies to enrich urban experiences. However, insufficient studies investigate the experience and design space of AI image technology (AIGT) applications for…
This position paper argues for the importance of open small AI models in creative independence for interactive art practices. Deployable locally, these models offer artists vital control over infrastructure and code, unlike dominant large,…
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry practice. This workshop will become a venue to share…
Human perceptual and cognitive abilities are limited resources. Today, in the age of cheap information --cheap to produce, to manipulate, to disseminate--, this cognitive bottleneck translates into hypercompetition for visibility among…
This article proposes an innovative framework to explore large audiovisual archives using Immersive Environments to place users inside a dataset and create an embodied experience. It starts by outlining the need for such a novel interface…
What happens when your walls begin to move? This paper explores the design of human-robot interaction for architectural-scale, shape-changing environments. We present findings from two studies: (1) a series of speculative design workshops…
Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…
This paper proposes dialogue as a method for evaluating generative AI tools for culturally-situated creative practice, that recognizes the socially situated nature of art. Drawing on sociologist Howard Becker's concept of Art Worlds, this…
By observing the activities and relationships of musicians and sound designers to the activities of creation, performance, publishing and dissemination with artificial intelligence (AI), from two specialized forums between 2022 and 2024,…
Cultural heritage exhibitions often struggle to sustain attention and support reflective engagement. Physical exhibitions rely on fixed interpretive aids that lack adaptability to individual backgrounds or curiosity, and their effectiveness…
People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…
Contemporary software architectures struggle to support autonomous agents whose reasoning is adaptive, probabilistic, and context-dependent, while system integration remains dominated by static interfaces and deterministic contracts. This…
In this paper, we introduce and study the problem of facility location along with the notion of \emph{`social distancing'}. The input to the problem is the road network of a city where the nodes are the residential zones, edges are the road…
This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive model of…
Social media platforms are central to communication, yet their designs remain narrowly focused on engagement and scale. While researchers have proposed alternative visions for online spaces, these ideas are difficult to prototype within…
Many Web platforms rely on user collaboration to generate high-quality content: Wiki, Q&A communities, etc. Understanding and modeling the different collaborative behaviors is therefore critical. However, collaboration patterns are…
Implementing a lockdown for disease mitigation is a balancing act: Non-pharmaceutical interventions can reduce disease transmission significantly, but interventions also have considerable societal costs. Therefore, decision-makers need near…
During the Covid-19 pandemic, research communities focused on collecting and understanding people's behaviours and feelings to study and tackle the pandemic indirect effects. Despite its consequences are slowly starting to fade away, such…
Coworking is characterized by different people sharing a workspace to benefit from the inspiring working atmosphere. Even before Covid-19, many positive effects and dynamics were not fully exploited by their users. One reason is a lack of…