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Art curatorial practice is characterized by the presentation of an art collection in a knowledgeable way. Machine processes are characterized by their capacity to manage and analyze large amounts of data. This paper envisages AI curation…
Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is…
In this paper we explore the feasibility and design challenges in supporting co-located and virtual social interactions in residential care by building on the practice of reminiscence. Motivated by the challenges of social interaction in…
Instrumental genesis through interdisciplinary collaboration-reflections on the emergence of a visualisation framework for video annotation data XML This paper presents, discusses and reflects on the development of a visualization framework…
Participatory urban planning is central to sustainable city-making, yet the technically demanding nature of such interventions often limits meaningful involvement by diverse publics. We introduce a scalable digital participation platform…
Hyper-learning and Unlearning is a speculative animation that reflect how learning is reconfigured within digital media ecologies. Using architectural education as a microcosm, the work reframes the city as a hyper-learning apparatus where…
Conversational AI systems increasingly generate social presence through linguistic fluency, emotional mirroring, and continuity across interactions. While these qualities can support engagement, they also risk relational…
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However,…
Deep learning has seen a movement away from representing examples with a monolithic hidden state towards a richly structured state. For example, Transformers segment by position, and object-centric architectures decompose images into…
Hackathons and similar time-bounded events have become a popular form of collaboration. They are commonly organized as in-person events during which teams engage in intense collaboration over a short period of time to complete a project…
Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) women. Prior reviews focus on short-term efficacy or…
Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline…
Large language models are reshaping programming by enabling 'vibe coding': the development of softwares through natural-language interaction with model-driven toolchains. This article argues that vibe coding is best understood as interface…
Since the early 2000s, cultural institutions have been instrumental in reshaping public spaces, fostering community engagement, and nurturing artistic innovation. Central to these initiatives are audience interaction and participation…
This article proposes a synthetic theory of socio-epistemic structuration to understand the reproduction of inequality in contemporary societies. I argue that social reality is not only determined by material structures and social networks…
As digital platforms increasingly mediate interactions tied to place, ensuring genuine local participation is essential for maintaining trust and credibility in location-based services, community-driven platforms, and civic engagement…
Recent technological advances are enabling HCI researchers to explore interaction possibilities for remote XR collaboration using high-fidelity reconstructions of physical activity spaces. However, creating these reconstructions often lacks…
An essential task in analyzing collaborative design processes, such as those that are part of workshops in design studies, is identifying design outcomes and understanding how the collaboration between participants formed the results and…
Digital and interactive technologies are becoming increasingly embedded in everyday lives of people around the world. Application of technologies such as real-time, context-aware, and interactive technologies; augmented and immersive…
We present CASE, an open-source framework for adaptive participatory research and disease surveillance. Unlike traditional survey platforms with static branching logic, CASE uses an event-driven architecture that adjusts survey workflows in…