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This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore…

Human-Computer Interaction · Computer Science 2024-04-18 Faraz Faruqi , Yingtao Tian , Vrushank Phadnis , Varun Jampani , Stefanie Mueller

This paper introduces a mobile-based solution that enhances online shoe shopping through 3D modeling and Augmented Reality (AR), leveraging the efficiency of 3D Gaussian Splatting. Addressing the limitations of static 2D images, the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Pratik Shrestha , Sujan Kapali , Swikar Gautam , Vishal Pokharel , Santosh Giri

Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…

Human-Computer Interaction · Computer Science 2021-01-08 Nico Feld

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

Multimedia · Computer Science 2011-03-02 Xin Bai , Dana Fusco

In Autonomous Driving (AD), detection and tracking of obstacles on the roads is a critical task. Deep-learning based methods using annotated LiDAR data have been the most widely adopted approach for this. Unfortunately, annotating 3D point…

Computer Vision and Pattern Recognition · Computer Science 2021-07-02 Jin Fang , Dingfu Zhou , Feilong Yan , Tongtong Zhao , Feihu Zhang , Yu Ma , Liang Wang , Ruigang Yang

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

Visual understanding of 3D environments in real-time, at low power, is a huge computational challenge. Often referred to as SLAM (Simultaneous Localisation and Mapping), it is central to applications spanning domestic and industrial…

Many 3D tasks such as pose alignment, animation, motion transfer, and 3D reconstruction rely on establishing correspondences between 3D shapes. This challenge has recently been approached by pairwise matching of semantic features from…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Lukas Uzolas , Elmar Eisemann , Petr Kellnhofer

With increasing focus on augmented and virtual reality applications (XR) comes the demand for algorithms that can lift objects from images and videos into representations that are suitable for a wide variety of related 3D tasks. Large-scale…

Computer Vision and Pattern Recognition · Computer Science 2022-09-28 Felix Wimbauer , Shangzhe Wu , Christian Rupprecht

Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information…

Graphics · Computer Science 2025-08-12 Mikel Zhobro , Andreas René Geist , Georg Martius

In Augmented Reality (AR) environment, realistic interactions between the virtual and real objects play a crucial role in user experience. Much of recent advances in AR has been largely focused on developing geometry-aware environment, but…

Computer Vision and Pattern Recognition · Computer Science 2018-03-19 Long Chen , Karl Francis , Wen Tang

High-quality visualizations are an essential part of robotics research, enabling clear communication of results through figures, animations, and demonstration videos. While Blender is a powerful and freely available 3D graphics platform,…

Robotics · Computer Science 2026-01-01 Peter Messina , Daniel Rakita

Debugging is a crucial skill in programming education and software development, yet it is often overlooked in CS curricula. To address this, we introduce an AI-powered debugging assistant integrated into an IDE. It offers real-time support…

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

Human-Computer Interaction · Computer Science 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

3D image reconstruction from a limited number of 2D images has been a long-standing challenge in computer vision and image analysis. While deep learning-based approaches have achieved impressive performance in this area, existing deep…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Nivetha Jayakumar , Tonmoy Hossain , Miaomiao Zhang

Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain…

Robotics · Computer Science 2026-05-08 Yixin Zhu , Zixiong Wang , Jian Yang , Jin Xie , Jingyi Yu , Jiayuan Gu , Beibei Wang

Geometric Deep Learning techniques have become a transformative force in the field of Computer-Aided Design (CAD), and have the potential to revolutionize how designers and engineers approach and enhance the design process. By harnessing…

Computational Geometry · Computer Science 2025-07-08 Negar Heidari , Alexandros Iosifidis