Related papers: Fast Game Content Adaptation Through Bayesian-base…
By using unsupervised domain adaptation (UDA), knowledge can be transferred from a label-rich source domain to a target domain that contains relevant information but lacks labels. Many existing UDA algorithms suffer from directly using raw…
Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…
Continual Test Time Adaptation (CTTA) is required to adapt efficiently to continuous unseen domains while retaining previously learned knowledge. However, despite the progress of CTTA, it is still challenging to deploy the model with…
Federated Domain Adaptation (FDA) describes the federated learning (FL) setting where source clients and a server work collaboratively to improve the performance of a target client where limited data is available. The domain shift between…
In this work, we present Con$^{2}$DA, a simple framework that extends recent advances in semi-supervised learning to the semi-supervised domain adaptation (SSDA) problem. Our framework generates pairs of associated samples by performing…
Source-free domain adaptation (SFDA) aims to address the challenge of adapting to a target domain without accessing the source domain directly. However, due to the inaccessibility of source domain data, deterministic invariable features…
Unsupervised domain adaptation (UDA) aims to transfer and adapt knowledge from a labeled source domain to an unlabeled target domain. Traditionally, subspace-based methods form an important class of solutions to this problem. Despite their…
Visual emotion recognition (VER), which aims at understanding humans' emotional reactions toward different visual stimuli, has attracted increasing attention. Given the subjective and ambiguous characteristics of emotion, annotating a…
Multi-task dense prediction, which aims to jointly solve tasks like semantic segmentation and depth estimation, is crucial for robotics applications but suffers from domain shift when deploying models in new environments. While unsupervised…
The increasing prevalence of security attacks on software-intensive systems calls for new, effective methods for detecting and responding to these attacks. As one promising approach, game theory provides analytical tools for modeling the…
Recent advances in quality adaptation algorithms leave adaptive bitrate (ABR) streaming architectures at a crossroads: When determining the sustainable video quality one may either rely on the information gathered at the client vantage…
Domain adaptation (DA) is transfer learning which aims to leverage labeled data in a related source domain to achieve informed knowledge transfer and help the classification of unlabeled data in a target domain. In this paper, we propose a…
Computers can understand and then engage with people in an emotionally intelligent way thanks to speech-emotion recognition (SER). However, the performance of SER in cross-corpus and real-world live data feed scenarios can be significantly…
Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…
Unsupervised domain adaptation has recently emerged as an effective paradigm for generalizing deep neural networks to new target domains. However, there is still enormous potential to be tapped to reach the fully supervised performance. In…
The generalization capability of deepfake detectors is critical for real-world use. Data augmentation via synthetic fake face generation effectively enhances generalization, yet current SoTA methods rely on fixed strategies-raising a key…
Automatically adapting game content to players opens new doors for game development. In this paper we propose an architecture using persona agents and experience metrics, which enables evolving procedurally generated levels tailored for…
Domain adaptation (DA) aims to alleviate the domain shift between source domain and target domain. Most DA methods require access to the source data, but often that is not possible (e.g. due to data privacy or intellectual property). In…
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…
Most existing multi-source domain adaptation (MSDA) methods minimize the distance between multiple source-target domain pairs via feature distribution alignment, an approach borrowed from the single source setting. However, with diverse…