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Related papers: Physically Plausible Pose Refinement using Fully D…

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Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…

Graphics · Computer Science 2022-07-12 Guangyan Cai , Kai Yan , Zhao Dong , Ioannis Gkioulekas , Shuang Zhao

Non-prehensile manipulation, such as pushing objects to a desired target position, is an important skill for robots to assist humans in everyday situations. However, the task is challenging due to the large variety of objects with different…

Robotics · Computer Science 2024-11-14 Lara Bergmann , David Leins , Robert Haschke , Klaus Neumann

Despite advances in hand-object interaction modeling, generating realistic dexterous manipulation data for robotic hands remains a challenge. Retargeting methods often suffer from low accuracy and fail to account for hand-object…

Robotics · Computer Science 2025-05-05 Xiaoyi Lin , Kunpeng Yao , Lixin Xu , Xueqiang Wang , Xuetao Li , Yuchen Wang , Miao Li

In computer vision, estimating the six-degree-of-freedom pose from an RGB image is a fundamental task. However, this task becomes highly challenging in multi-object scenes. Currently, the best methods typically employ an indirect strategy,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Xin Liu , Hao Wang , Shibei Xue , Dezong Zhao

Most 3d human pose estimation methods assume that input -- be it images of a scene collected from one or several viewpoints, or from a video -- is given. Consequently, they focus on estimates leveraging prior knowledge and measurement by…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Erik Gärtner , Aleksis Pirinen , Cristian Sminchisescu

Contact-rich manipulation demands human-like integration of perception and force feedback: vision should guide task progress, while high-frequency interaction control must stabilize contact under uncertainty. Existing learning-based…

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-26 Natalia Neverova , David Novotny , Vasil Khalidov , Marc Szafraniec , Patrick Labatut , Andrea Vedaldi

Robots are increasingly expected to manipulate objects in ever more unstructured environments where the object properties have high perceptual uncertainty from any single sensory modality. This directly impacts successful object…

Robotics · Computer Science 2022-07-15 Wenyu Liang , Fen Fang , Cihan Acar , Wei Qi Toh , Ying Sun , Qianli Xu , Yan Wu

We investigate an experiential learning paradigm for acquiring an internal model of intuitive physics. Our model is evaluated on a real-world robotic manipulation task that requires displacing objects to target locations by poking. The…

Computer Vision and Pattern Recognition · Computer Science 2017-02-17 Pulkit Agrawal , Ashvin Nair , Pieter Abbeel , Jitendra Malik , Sergey Levine

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Kiana Ehsani , Shubham Tulsiani , Saurabh Gupta , Ali Farhadi , Abhinav Gupta

We present a learnable physics-based predictive model that provides accurate motion and force-torque prediction of the robot end effector in contact-rich manipulation. The proposed model extends the state-of-the-art GNN-based simulator…

Robotics · Computer Science 2026-03-03 Zongyao Yi , Joachim Hertzberg , Martin Atzmueller

We present FoundationPose, a unified foundation model for 6D object pose estimation and tracking, supporting both model-based and model-free setups. Our approach can be instantly applied at test-time to a novel object without fine-tuning,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Bowen Wen , Wei Yang , Jan Kautz , Stan Birchfield

Predicting camera-space hand meshes from single RGB images is crucial for enabling realistic hand interactions in 3D virtual and augmented worlds. Previous work typically divided the task into two stages: given a cropped image of the hand,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Eugene Valassakis , Guillermo Garcia-Hernando

We propose an approach to estimate 3D human pose in real world units from a single RGBD image and show that it exceeds performance of monocular 3D pose estimation approaches from color as well as pose estimation exclusively from depth. Our…

Computer Vision and Pattern Recognition · Computer Science 2018-03-14 Christian Zimmermann , Tim Welschehold , Christian Dornhege , Wolfram Burgard , Thomas Brox

This paper proposes a method for hand pose estimation from RGB images that uses both external large-scale depth image datasets and paired depth and RGB images as privileged information at training time. We show that providing depth…

Computer Vision and Pattern Recognition · Computer Science 2018-11-20 Shanxin Yuan , Bjorn Stenger , Tae-Kyun Kim

Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make…

Computer Vision and Pattern Recognition · Computer Science 2018-04-13 Meysam Madadi , Sergio Escalera , Xavier Baro , Jordi Gonzalez

In this paper, we present an approach to tactile pose estimation from the first touch for known objects. First, we create an object-agnostic map from real tactile observations to contact shapes. Next, for a new object with known geometry,…

Robotics · Computer Science 2020-12-10 Maria Bauza , Eric Valls , Bryan Lim , Theo Sechopoulos , Alberto Rodriguez

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Zhengyi Luo , Ryo Hachiuma , Ye Yuan , Kris Kitani

Capturing accurate 3D human pose in the wild would provide valuable data for training pose estimation and motion generation methods. While video-based estimation approaches have become increasingly accurate, they often fail in common…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Maria-Paola Forte , Nikos Athanasiou , Giulia Ballardini , Jan Ulrich Bartels , Katherine J. Kuchenbecker , Michael J. Black

Human hand actions are quite complex, especially when they involve object manipulation, mainly due to the high dimensionality of the hand and the vast action space that entails. Imitating those actions with dexterous hand models involves…

Computer Vision and Pattern Recognition · Computer Science 2018-10-04 Dafni Antotsiou , Guillermo Garcia-Hernando , Tae-Kyun Kim