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We consider streaming over a peer-to-peer network with homogeneous nodes in which a single source broadcasts a data stream to all the users in the system. Peers are allowed to enter or leave the system (adversarially) arbitrarily. Previous…
In this paper, we attempt to revisit the problem of multi-party conferencing from a practical perspective, and to rethink the design space involved in this problem. We believe that an emphasis on low end-to-end delays between any two…
This paper presents LMStream, which ensures bounded latency while maximizing the throughput on the GPU-enabled micro-batch streaming systems. The main ideas behind LMStream's design can be summarized as two novel mechanisms: (1) dynamic…
This paper presents an asynchronous distributed algorithm to manage multiple trees for peer-to-peer streaming in a flow level model. It is assumed that videos are cut into substreams, with or without source coding, to be distributed to all…
A protocol named Threshold Bipolar (TB) is proposed as a fetching strategy at the startup stage of p2p live streaming systems. In this protocol, chunks are fetched consecutively from buffer head at the beginning. After the buffer is filled…
Peer-to-peer network is one in which each node in the network can act as a client or server for the other nodes in the network. It allows shared access to various resources such as files, peripherals, and sensors without the need for a…
With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…
Generative models are reshaping the live-streaming industry by redefining how content is created, styled, and delivered. Previous image-based streaming diffusion models have powered efficient and creative live streaming products but have…
The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…
This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless…
Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several…
Use of Peer-to-Peer (P2P) service networks introduces a new communication paradigm because peers are both clients and servers and so each peer may provide/request services to/from other peers. Empirical studies of P2P networks have been…
Over the last decade, internet has seen an exponential increase in its growth.With more and more people using it, efficient data delivery over the internet has become a key issue. Peer-to-peer (P2P)/seed sharing based networks have several…
Peer-to-Peer (P2P) networks provide a significant solution for file sharing among peers connected to Internet. It is fast and completely decentralised system with robustness. But due to absence of a server documents on a P2P network are not…
Due to missing IP multicast support on an Internet scale, over-the-top media streams are delivered with the help of overlays as used by content delivery networks and their peer-to-peer (P2P) extensions. In this context, mesh/pull-based…
Over the last years many technological advances were introduced in Internet television to meet user needs and expectations. However due to an overwhelming bandwidth requirements traditional IP-based television service based on simple…
Peer-to-peer (P2P) Data-sharing systems now generate a significant portion of internet traffic. P2P systems have emerged as a popular way to share huge volumes of data. Requirements for widely distributed information systems supporting…
In mobile wireless networks, livestreaming in high user density areas presents two typical challenges: the wireless bandwidth is depleted and the number of users is limited. In this study, a media distribution model utilizing peer to peer…
As ByteDance's business expands, the substantial infrastructure expenses associated with centralized Content Delivery Network (CDN) networks have rendered content distribution costs prohibitively high. In response, we embarked on exploring…
In this paper we proposed a hierarchical P2P network based on a dynamic partitioning on a 1-D space. This hierarchy is created and maintained dynamically and provides a gridmiddleware (like DGET) a P2P basic functionality for resource…